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Demian:


--- Quote from: Reactor Worker on June 13, 2011, 09:29:07 PM ---Perhaps "firing" the fishing rod performs a raycast to see if water is nearby. If it is, you could stand to win a fish based on random chance. No need to complicate it with emitters and such.

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Hey! That's a pretty good idea! I could just make a neat little swing animation and then make it fire a projectile. It would be like fly fishing.


--- Quote from: Uxie on June 13, 2011, 09:09:51 PM ---Another hammer. The sledge hammer.

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That's closer to a weapon. I see no use for it.

Destiny/Zack0Wack0:

Would I be able to have these models? I like them. I need them colour-shiftable though.

Demian:


--- Quote from: Destiny/Zack0Wack0 on June 14, 2011, 07:18:03 AM ---Would I be able to have these models? I like them. I need them colour-shiftable though.

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Where do you plan on using them? I do not know if it is possible to have more than two parts of the model colorshiftable. Currently on the gray parts can be colored with a script.

Destiny/Zack0Wack0:

Oh good, that's what I meant. Also, DRPG2.

Demian:


--- Quote from: Destiny/Zack0Wack0 on June 14, 2011, 07:44:32 AM ---Oh good, that's what I meant. Also, DRPG2.

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Sure, as long as you give me credit. I'll do some more models, redo that fishing spear and then PM them to you.

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