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Bones4's Titanic - FAQ
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RMS Gigantic:

--- Quote from: Lørd Tøny on June 14, 2011, 05:33:24 PM ---Who is this few amount of people and how can I be one of them?

--- End quote ---
That question has been answered with the post above yours, and with this newly added question:

So who makes up this "little team"?
Thus far, the following people have contributed:

* Bones4 - Project founder and lead builder
* RMS Gigantic - Lead research Support
* TicTac - Slave (He does the repetitive jobs)
* Remousavi - Achiever of the impossible (He has built propellers, slanted cranes, etc.
* Hugums - Copier
* Orthone - eventer
* Computermix - JVS modderIf you have a skill in a field not listed above, you have an above average chance of landing yourself on the team.
CookizMonster:

--- Quote from: RMS Gigantic on June 14, 2011, 05:45:50 PM ---That question has been answered with the post above yours, and with this newly added question:

So who makes up this "little team"?
Thus far, the following people have contributed:

* Bones4 - Project founder and lead builder
* RMS Gigantic - Lead research Support
* TicTac - Slave (He does the repetitive jobs)
* Remousavi - Achiever of the impossible (He has built propellers, slanted cranes, etc.
* Hugums - Copier
* Orthone - eventer
* Computermix - JVS modderIf you have a skill in a field not listed above, you have an above average chance of landing yourself on the team.

--- End quote ---


I can script.
RMS Gigantic:

--- Quote from: CookizMonster on June 14, 2011, 05:49:48 PM ---
I can script.

--- End quote ---
We actually have something we were looking for earlier: Could you develop some type of script to lengthen the range that sound can travel in-game? The reason we need this is that the steam whistles on the ship are on top of the vessel's funnels, so far up that they cut off before the sound can reach the area they are activated from.
Lørd Tøny:

--- Quote from: RMS Gigantic on June 14, 2011, 05:45:50 PM ---So who makes up this "little team"?
Thus far, the following people have contributed:

* Bones4 - Project founder and lead builder
* RMS Gigantic - Lead research Support
* TicTac - Slave (He does the repetitive jobs)
* Remousavi - Achiever of the impossible (He has built propellers, slanted cranes, etc.
* Hugums - Copier
* Orthone - eventer
* Computermix - JVS modderIf you have a skill in a field not listed above, you have an above average chance of landing yourself on the team.

--- End quote ---

I got some skills.

Creative consultant - decoration design, interior design, emitters, lights, etc.

Long periods of time to build for hours on end.
 
All my builds are manually built, no duplicator and default bricks only. I can build extremely well for someone who doesn't use much add ons.

Mapping - I can make interior, terrain or slate maps. I could make a specific slate map for the titanic with a giant iceburg with deep or shallow water.
CookizMonster:

--- Quote from: RMS Gigantic on June 14, 2011, 05:56:52 PM ---We actually have something we were looking for earlier: Could you develop some type of script to lengthen the range that sound can travel in-game? The reason we need this is that the steam whistles on the ship are on top of the vessel's funnels, so far up that they cut off before the sound can reach the area they are activated from.

--- End quote ---
Here, I have an idea. I can make a music loop of the whistle. Then I'll send you a modified speaker that makes noise not louder but just farther range. Then you can just event it:

Delay:none [X] On activate/Named brick:The speaker/Set music/steam whistle
Delay:How long the whistle will be [X] On activate/Named brick:The speaker/Set music/None
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