| Blockland Forums > Modification Help |
| Guide to exporting Blender models for Blockland |
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| Block_cop:
--- Quote from: Blastdown on June 15, 2011, 09:29:44 PM ---No, the only known program that can import .dts is Shaper (a stuffty, outdated, $35 dropped program project). I'm curious as to what is necessary to create a plugin to import that filetype, and why no one has ever made one. --- End quote --- Thanks for the info. |
| Demian:
--- Quote from: Barnabas on June 15, 2011, 04:27:55 PM ---If I am not mistaken, you should be exporting stuff as Triangle Strips. Why? Because due to some bugs you can only have shadows if you export stuff that way. --- End quote --- Oh wow. I never actually noticed that the shadow is screwed up if you export as triangles. Indeed exporting as Triangle Strips fixes the shadow. Nice. Gotta re-export everything I have ever created and released. Updated OP. |
| Barnabas:
Just a bit of optimization tip: Make sure "double sided" button is marked as off, because that doubles the amount of polygons in-game. EDIT: My bad, it's all up there. |
| Demian:
--- Quote from: Barnabas on June 16, 2011, 02:27:22 PM ---Just a bit of optimization tip: Make sure "double sided" button is marked as off, because that doubles the amount of polygons in-game. --- End quote --- Mentioned it here: http://forum.blockland.us/index.php?topic=157886.0#post_fixing2 Also noticed that image is a bit confusing so I'm updating that. |
| Block_cop:
Hey demian i think i figured it out I've been doing "Scale To ObData/Rotation To ObData" Separate I think i need to try "Scale and Rotation to ObData" all by itself Would that make a difference? Anyhow I'll try this and get back to you. |
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