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Guide to exporting Blender models for Blockland

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Block_cop:


--- Quote from: Blastdown on June 15, 2011, 09:29:44 PM ---No, the only known program that can import .dts is Shaper (a stuffty, outdated, $35 dropped program project).
I'm curious as to what is necessary to create a plugin to import that filetype, and why no one has ever made one.

--- End quote ---
Thanks for the info.

Demian:


--- Quote from: Barnabas on June 15, 2011, 04:27:55 PM ---If I am not mistaken, you should be exporting stuff as Triangle Strips. Why? Because due to some bugs you can only have shadows if you export stuff that way.

--- End quote ---
Oh wow. I never actually noticed that the shadow is screwed up if you export as triangles. Indeed exporting as Triangle Strips fixes the shadow. Nice. Gotta re-export everything I have ever created and released. Updated OP.

Barnabas:

Just a bit of optimization tip: Make sure "double sided" button is marked as off, because that doubles the amount of polygons in-game.

EDIT: My bad, it's all up there.

Demian:


--- Quote from: Barnabas on June 16, 2011, 02:27:22 PM ---Just a bit of optimization tip: Make sure "double sided" button is marked as off, because that doubles the amount of polygons in-game.

--- End quote ---
Mentioned it here: http://forum.blockland.us/index.php?topic=157886.0#post_fixing2
Also noticed that image is a bit confusing so I'm updating that.

Block_cop:

Hey demian i think i figured it out

I've been doing "Scale To ObData/Rotation To ObData" Separate
I think i need to try "Scale and Rotation to ObData" all by itself
Would that make a difference?
Anyhow I'll try this and get back to you.

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