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How to make open doors for minigames

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Nymethus:


--- Quote from: phflack on June 16, 2011, 10:43:36 PM ---any reason behind your answer? as just rotating the door block would work efficiently, and relays would take out the need for named bricks

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You can't rotate all the doors, for example, the door in the pictures can't just be rotated because you'll rotate the entire door frame. If you can rotate them just as well then of course you can do that. I don't get how you make the brick disappear so the door can open using relays.


--- Quote from: Mr.Noßody on June 16, 2011, 11:59:20 PM ---If you notice, when you scan your camera past an open door it disappears at one point.

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No it doesn't.


--- Quote from: Jubel on June 17, 2011, 12:03:59 AM ---[0000] OnContentStarted > Something > Disappear [.0]
[0000] OnContentStarted > Something > SetRendering [ ]
[0000] OnContentStopped > Something > Disappear [-1]

Wouldn't this work just as well?

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I don't really see how that works. It can't disappear, set rendering and disappear again at the same time.

Robo Dude:

Doesn't work can you give us a better example.

Jubel:


--- Quote from: Nymethus on June 17, 2011, 07:28:52 AM ---I don't really see how that works. It can't disappear, set rendering and disappear again at the same time.

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Forgot 3 second delay on 3rd line. :c

Nymethus:


--- Quote from: Jubel on June 17, 2011, 05:31:10 PM ---Forgot 3 second delay on 3rd line. :c

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it still can't disappear and set rendering at the same time.


--- Quote from: Robo Dude on June 17, 2011, 04:58:45 PM ---Doesn't work can you give us a better example.

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This goes in Help, really.

Jubel:


--- Quote from: Nymethus on June 18, 2011, 04:41:21 AM ---it still can't disappear and set rendering at the same time.
This goes in Help, really.

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Disappear 0 means it just instantly appears.
It would work more efficiently if I added a 50 or so delay to the rendering part of it though.

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