| Blockland Forums > General Discussion |
| How to make open doors for minigames |
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| Placid:
--- Quote from: Jubel on June 18, 2011, 07:12:09 PM ---Disappear 0 means it does not disappear. :P --- End quote --- he knows that he's saying it'll collide with the brick and both of you are wrong, Jubel, yours will block it because it will disappear 3 seconds after stopping nymethus, you are wrong because it's when it's started, and if i'm not incorrect and very rusty in events, and if i am i'm sorry for calling you out on this, that's called after it's started, therefore after it's opened. |
| Robo Dude:
--- Quote from: Nymethus on June 18, 2011, 04:41:21 AM ---it still can't disappear and set rendering at the same time. This goes in Help, really. --- End quote --- I copyed the events but the door doesn't open and keeps saying blocked. |
| The Corporation:
--- Quote from: Nymethus on June 18, 2011, 02:37:26 PM ---Doors cannot open into something. If something disappears, the door can open. --- End quote --- Okay, I get that. What I'm mentioning is this idea. If a door is opened, then it should switch to a static model at the end of the animation, where the collision mesh is on the door itself when it is opened. |
| Nymethus:
--- Quote from: Placid on June 18, 2011, 08:29:09 PM ---nymethus, you are wrong because it's when it's started, and if I'm not incorrect and very rusty in events, and if i am I'm sorry for calling you out on this, that's called after it's started, therefore after it's opened. --- End quote --- I'm using OnContentCreated, not OnContentStart/ed. It works like this: something instantly disappears after half a second the door open after one and a half second something sets rendering [ ] You probably won't even see it unless you happen to look at a door when it's loaded. --- Quote from: Robo Dude on June 18, 2011, 09:11:35 PM ---I copied the events but the door doesn't open and keeps saying blocked. --- End quote --- Then you did it wrong. --- Quote from: The Corporation on June 18, 2011, 09:16:34 PM ---Okay, I get that. What I'm mentioning is this idea. If a door is opened, then it should switch to a static model at the end of the animation, where the collision mesh is on the door itself when it is opened. --- End quote --- I don't know how you would do that. |
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