Blockland Forums > General Discussion
How to make open doors for minigames
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Placid:

--- Quote from: Jubel on June 18, 2011, 07:12:09 PM ---Disappear 0 means it does not disappear.
:P

--- End quote ---
he knows that
he's saying it'll collide with the brick

and both of you are wrong, Jubel, yours will block it because it will disappear 3 seconds after stopping
nymethus, you are wrong because it's when it's started, and if i'm not incorrect and very rusty in events, and if i am i'm sorry for calling you out on this, that's called after it's started, therefore after it's opened.
Robo Dude:

--- Quote from: Nymethus on June 18, 2011, 04:41:21 AM ---it still can't disappear and set rendering at the same time.
This goes in Help, really.

--- End quote ---
I copyed the events but the door doesn't open and keeps saying blocked.
The Corporation:

--- Quote from: Nymethus on June 18, 2011, 02:37:26 PM ---Doors cannot open into something. If something disappears, the door can open.

--- End quote ---

Okay, I get that.
What I'm mentioning is this idea.
If a door is opened, then it should switch to a static model at the end of the animation, where the collision mesh is on the door itself when it is opened.
Nymethus:

--- Quote from: Placid on June 18, 2011, 08:29:09 PM ---nymethus, you are wrong because it's when it's started, and if I'm not incorrect and very rusty in events, and if i am I'm sorry for calling you out on this, that's called after it's started, therefore after it's opened.

--- End quote ---
I'm using OnContentCreated, not OnContentStart/ed.

It works like this:
something instantly disappears
after half a second the door open
after one and a half second something sets rendering [ ]

You probably won't even see it unless you happen to look at a door when it's loaded.


--- Quote from: Robo Dude on June 18, 2011, 09:11:35 PM ---I copied the events but the door doesn't open and keeps saying blocked.

--- End quote ---
Then you did it wrong.


--- Quote from: The Corporation on June 18, 2011, 09:16:34 PM ---Okay, I get that.
What I'm mentioning is this idea.
If a door is opened, then it should switch to a static model at the end of the animation, where the collision mesh is on the door itself when it is opened.

--- End quote ---
I don't know how you would do that.
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