Poll

What part will you help me with?

Stalemate Button
4 (22.2%)
Wall Panels
5 (27.8%)
Pincher Arms
0 (0%)
GLaDOS model
3 (16.7%)
Escape Lift
0 (0%)
Neurotoxin tube
4 (22.2%)
Core Transfer Receptacle
2 (11.1%)

Total Members Voted: 18

Author Topic: Portal 2 GLaDOS  (Read 5521 times)

I'm confused. Is glados gonna be a brick or just a model. And will you release these? Or are you gonna be selfish and keep them to yourself.
Brick. And they will be a public add-on for Blockland and RTB.

Also, I'm working on the Central AI Chambers right now. As soon as I'm finished, I will upload the builds. Also, have you noticed my avatar?
« Last Edit: June 23, 2011, 03:16:40 AM by aplabsProtagonist 9000 »

Not what I'm asking. Let him answer, I want to know where (s)he got the name from.
Here's a trivia statement from the Half-Life wiki. It's on Wheatley's Article.



The subtitle and filename for the Developer commentary discussing Wheatley's takeover of GLaDOS' body refers to him as "WheatDOS".

You are REALLY cranky when you don't get you what you want.
It's fine. I'll keep the topic running. Alright, back to discussion.

So, before we model the actual GLaDOS and WheatDOS, I'm making a placeholder. They will consist of bricks (Yes, I'm using bricks for the placeholder).

The only problem would be making it hang from the ceiling... Wouldn't work as a vehicle, would it?
And no, it should be a bot.
« Last Edit: June 21, 2011, 04:56:02 AM by aplabsProtagonist 9000 »

How is it gonna be "interactive" though? You click it and it says "hello?" I'm still confused.

I can help model them if they become playertypes.

How is it gonna be "interactive" though? You click it and it says "hello?" I'm still confused.
The head keeps it's eye on the player who placed the brick.

The head keeps it's eye on the player who placed the brick.
It shouldn't just look at the player who placed the brick, it should look at the nearest player or a set player through events. 

The head keeps it's eye on the player who placed the brick.
If it's a brick, it's not possible.
I do believe that bricks cannot have joints or animations, so this would have to be a model.


It shouldn't just look at the player who placed the brick, it should look at the nearest player or a set player through events. 
Look at the nearest player.


Build it.
I WILL model it.

Look at the nearest player.
Actually don't even set anything up, just let people do what they want to do in Bot Events so it doesn't interfear. 

NOT THIS IDIOT AGAIN

'Sup

NOT THIS IDIOT AGAIN

'Sup
Listen. Pacnet2010 is working on the Portal 2
Mods. He's already doing onLaserHit.