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One-use Items
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Mr.Noßody:
I'm trying to make some one-use items that have the temporary effects of changing a player in terms of speed, visibility, size, and health.

I have rough idea of how I could execute most of these ideas:
-Speed would work if I could change the player-type to "Quake".
-Visibility, or invisibility, could be done by hiding nodes.
-Size, I really don't know. I guess I could look at the Super Mushroom.
-Health, by that I mean raising the players max health. This could also be done with a Player-type swap, but Id need to include it with the item.

I do not know how or if you can change a player-type through code.
I also have no idea how to make these effects temporary. An RTB pref could control the time the effect can take place.
Zloff:
Very possible

look through Pandan's armor well crap for playertype changing, and look at that super mushroom for temporary effects(It has a delayed schedule that, in some variable of time in milliseconds, changes you back to normal size. You could just switch that scaling code with the playertype changing code).
otto-san:
The super mushroom literally just does basically this:


--- Code: ---%player.setPlayerScale("5 5 5");
%player.schedule(3000,setPlayerScale,"1 1 1");
--- End code ---
Mr.Noßody:
So, those simple lines of code makes someone grow, them shrink 3 seconds later?
Cool.
otto-san:

--- Quote from: Mr.Noßody on June 19, 2011, 03:58:19 PM ---So, those simple lines of code makes someone grow, them shrink 3 seconds later?
Cool.

--- End quote ---
Yeah except that I made it so that they change 5 5 5 from 5 5 5 three seconds later.

fixed
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