| Blockland Forums > Modification Help |
| Toggling Mods with Packages |
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| cucumberdude:
I understand the use of packages for modifying existing functions. However, I've also notice that you can declare new functions within a package. Is there any reason not to put the entire mod code inside a package and the activate/deactivate it in order to toggle on/off a mod? As far as I can tell, it seems efficient and effective. |
| otto-san:
No, there's no reason not to. There are some mods that are completely in packages for that reason. |
| MegaScientifical:
I'm sure using packages in such a way makes some floating data that is probably harder on the game than usual. Otherwise, this would be common advise. Also, you can't toggle variables from existing. |
| cucumberdude:
--- Quote from: MegaScientifical on June 19, 2011, 08:31:14 PM ---I'm sure using packages in such a way makes some floating data that is probably harder on the game than usual. --- End quote --- To a noticeable extent? If not, it seems like this is a pretty good way to pull this sort of thing off. --- Quote from: MegaScientifical on June 19, 2011, 08:31:14 PM ---Also, you can't toggle variables from existing. --- End quote --- Well no stuff. But, you can toggle the functions that use them. |
| MegaScientifical:
--- Quote from: cucumberdude on June 19, 2011, 11:48:09 PM ---To a noticeable extent? If not, it seems like this is a pretty good way to pull this sort of thing off. Well no stuff. But, you can toggle the functions that use them. --- End quote --- Well, try it. Run your game normally and check how much RAM, CPU, etc. is being used. Then make one of your Add-Ons run this way and check, then deactivate it and check again. Tell us what the stats are. And yep, just checking. |
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