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RedGaijin's High Class TDM [This is Dead.]
HikerBob:
--- Quote from: RedGajin on June 20, 2011, 05:56:30 PM ---The game mostly uses Tier+Tactical (sorry to you Bushi haters out there), TF2 melee set (Bushi's makes the game too easy). And there is also a point system, so people don't start with miniguns. The two starting classes have fists and a bottle. Only problem is when people join in the middle of the game. I have to say that and the shotgun are the only two problems.
The game is small so, 1. people with melee weapons can get kills (there's some very confusing buildings), and 2. because I'm lazy. I can safely say that there are no overpowered weapons, I tested them all. As for camping, I made dumpsters that you can hide in that kinda welcomes camping.
Christ, I should post this on the main post.
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That sounds fine, but TF2 melee is really underpowered.
35 damage per hit and it has significant delay after clicking. In TF2 they do more damage and cover a wide area around your player for much better accuracy.
Also, there is really no point in using fists, bottle, and other weapons except the bat because there is no real difference between them. Try the TF2 butterfly knife, Eyelander, those are unique for what you're doing.
Without an objective, campers may usually win, as you can't kill them without going to where they are and killing gets you points.
With an objective, they can't really do that.
Points system may make the better players even better or make the people who stay in the longest better, I don't really like that. However, a capture system for weapons is a fine idea. Capture this point, get tier 2 or something. Then you can add another objective as a boost.
Avoid the RPG and Grenade Launcher with ammo piles until they get their TF2-esque fix; keep ammo at 0 or 1, because even with one ammo, they're generally better than your hand grenades.
xXGhostXx:
Smexy Hmmm yes hmmmm
Blockadinator1568:
Neato
RedGajin:
--- Quote from: HikerBob on June 20, 2011, 06:09:46 PM ---That sounds fine, but TF2 melee is really underpowered. 35 damage per hit and it has significant delay after clicking. In TF2 they do more damage and cover a wide area around your player for much better accuracy. I edited the script myself so they are better, but not too good.
Also, there is really no point in using fists, bottle, and other weapons except the bat because there is no real difference between them. Try the TF2 butterfly knife, Eyelander, those are unique for what you're doing.I hate the Eyelander. The classes are supposed to even each other out to some extent, I would have the fists and the bottle be the same weapon, but its mostly for looks.
Without an objective, campers may usually win, as you can't kill them without going to where they are and killing gets you points. With an objective, they can't really do that. Ok, that is a good point. I'll try to come up with some objectives. There are already are some slight side missions that mess up the other teams ability to fight and stuff, but I should make those more drastic.
Points system may make the better players even better or make the people who stay in the longest better, I don't really like that. However, a capture system for weapons is a fine idea. Capture this point, get tier 2 or something. Then you can add another objective as a boost. I like how you think, but holy Jesus, that's a lot. I'll do that once I finish the basics for this version.
Avoid the RPG and Grenade Launcher with ammo piles until they get their TF2-esque fix; keep ammo at 0 or 1, because even with one ammo, they're generally better than your hand grenades.Don't worry, all I have are concussion grenades (hell when you're in a building), and a modified GL.
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--- Quote from: Blockadinator1568 on June 20, 2011, 08:14:51 PM ---Neato
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--- Quote from: xXGhostXx on June 20, 2011, 07:52:18 PM ---Smexy Hmmm yes hmmmm
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Thanks
Legodude77:
I could host too. I might not be able to do dedicated, but I could still host.
Let me test my dedicated server.