| Blockland Forums > Modification Help |
| Raise Max HP |
| (1/3) > >> |
| Jorgur:
Can a player's maximum HP (maxDamage) be changed ingame? |
| Destiny/Zack0Wack0:
No, but you can fake it by packaging the damage system. |
| Jorgur:
Please explain. |
| Gadgethm:
What destiny means is: --- Code: ---package lololol { function player::damage(%this, %obj, %pos, %damage, %damageType) { %damage = %damage/2; Parent::damage(%this, %obj, %pos, %damage, %damageType); } }; activatepackage(lololol); --- End code --- I have no idea how right that is, it's probably full of syntax errors, but from what I can tell, that should cause all damage to be reduced by half, effectively doubling player health. |
| Destiny/Zack0Wack0:
%damage = %damage / (%player.fakeMaxHP / 100); will work |
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