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Raise Max HP

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Jorgur:

Can a player's maximum HP (maxDamage) be changed ingame?

Destiny/Zack0Wack0:

No, but you can fake it by packaging the damage system.

Jorgur:

Please explain.

Gadgethm:

What destiny means is:

--- Code: ---package lololol
{
             function player::damage(%this, %obj, %pos, %damage, %damageType)
             {
                           %damage = %damage/2;
                           Parent::damage(%this, %obj, %pos, %damage, %damageType);
             }
};
activatepackage(lololol);
--- End code ---

I have no idea how right that is, it's probably full of syntax errors, but from what I can tell, that should cause all damage to be reduced by half, effectively doubling player health.

Destiny/Zack0Wack0:

%damage = %damage / (%player.fakeMaxHP / 100);
will work

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