Off Topic > Games
League of Legends - "The Enemies Inhibitor is respawning soon!"
Chrono:
--- Quote from: Mr. Wallet on December 02, 2011, 11:52:46 PM ---I fed walletbot some guides but it didn't work out so well. WalletBot's architecture is just too married to everyday internet writing; his brain farts out too much on formal guide writing for a few quick fixes to work.
--- End quote ---
That's why we need to fill him with orders rather than guides.
Mr. Wallet:
I don't see any convenient way.
Mr. Wallet:
I'm on a 7-loss streak even though I've MVPd the team on most of them.
For those paying attention, you'll notice that the above statement has a 00.16% chance of occurring on any given 7-loss streak by dumb luck; yet this is actually exceedingly common of my losses. It's not like I think I did the best but my team didn't back me up, so I failed; my end-of-game numbers are objectively better, and consistently. My interpretation is that my general mode of playing is intentionally obscure and unpredictable to keep the enemy off-balance, but it backfires because my team also has no idea what I'm going to do, so they behave in ways that incorrectly predict my behavior and then rage at me when I don't meet their expectations. In a way I'm responsible for this team failure, but I don't know how to fix it without becoming more predictable to the enemy.
Another possible factor is that I generally refuse to surrender while the odds of winning are better than about 5%, while most people seem to give up around 15-20%. All this extra play time in losing games has made me exceptionally good at playing underdog games, so in those games where we end up losing, my stats are usually improving while those of my allies, who only know how to snowball an early advantage, are getting worse. This is definitely a factor but probably not as big of one since I tend to MVP at least double my share of times on winning games as well.
So basically I'm awesome at the game and if there were 5 of me we'd be awesome, but my rating is being held back because I don't know how to stymie the enemy's plans without also stymieing those of my allies. This problem goes away with regular AT partners who know how I play, like Mr. Cookie, but most of my games are solo, so this is a serious issue.
Mr. Wallet:
Another "kills aren't everything" game... we were leading in kills 22 to 20 and they surrendered at 25:45. We had almost double their minion kills and were so pumped up on minion feed that we just walked all over their turrets while they had to run and heal. We were up 3 turrets and about to get a 4th. Their team was totally obsessed with kills and their jungler had 3/0 by 5:00 and we still steamrolled all their lanes even though we were never more than 3 ahead on kills, and sometimes behind. As long as we didn't fall too far behind on kills we could run extra risks to push more lanes faster. It's not about kills, it's about gold and XP. :cookieMonster:
Sony:
graves 2 good, had a russian support and 180 latency and still managed to pull some nice games :3 Also the custom game was just messing around with friends :D
Would be playing team rankeds but noo riots feels like loving up eu servers again and team ranked is disabled.
Also i was watching phreaks stream yesterday and they said they will fix jungle for next patch cause junglers are seriously under powered with the new jungle.