Off Topic > Games
League of Legends - "The Enemies Inhibitor is respawning soon!"
Mr. Wallet:
I just wanted to point out that "never miss on your CCs" is just about the most useless advice ever, akin to "never make bad investments" and "never get stabbed by a hobo."
ChexGuy331:
half of the CCs are targeted anyway.
Chrono:
--- Quote from: ChexGuy331 on December 08, 2011, 09:03:12 PM ---half of the CCs are targeted anyway.
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Yes, half of 2 is 1.
--- Quote from: Mr. Wallet on December 08, 2011, 04:03:33 PM ---My general opinion is that if you want to solo a lane or do a lot of harassing, there's better champions than Alistar (Galio comes to mind - he's got great early harass for a CC tank). And most people do indeed want to do these things, and that's why you so rarely see Alistar used. Even though I never do it, I think a high-damage Alistar is viable as a late-game build, but I just don't see any strat being as good as mine for the lane phase. As far as I'm concerned that's pretty much the only way to play Alistar for the first 10+ minutes. He can do that other stuff, but other champs do it better, so there's not much point in picking him if that's plan A.
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It works when I play because I like to roam early to give other lanes some wards and some stuns. The boots of mobility help me get back to my lane before anything bad happens.
Mr. Wallet:
So your entire strat relies on the fact that allies don't take care of their own wards and opponents don't call MIAs. That... makes an odd amount of sense! I won't discourage you from it. Just be ready to abandon it when your rating improves, as Alistar makes an awful ganker unless you blow at least one summoner spell... and really anyone who needs a summoner spell used in a best-case scenario is probably being played wrong. Alistar is unpopular largely because people don't bother learning what he's supposed to do, so of the times I do see him, it's disturbing how often I see him trying to gank people... and without a flash or exhaust, it never works. Like, ever. I'm astonished people even try anymore.
I used to have my own curious strats based on the failures of allies back when my own rating was low, and they were remarkably effective. I also think that back in the day the game did not try as hard to make sure that all players were the same skill level, and was happy to just make both teams the same overall rating, so anyone above-average was being tossed garbage allies virtually every single game in order to get a fast match. This seems to have stopped about a year ago, thank goodness, but until then I had an entire playstyle I called "babysitting" that focused on making sure allies didn't feed, and then I could put any spare time and energy in trying to contribute to the team. What was really pathetic is that it actually worked better than just trying to do a good job myself. So glad that kind of matchmaking was scrapped!
An excerpt from a short babysitting guide I wrote:
--- Quote ---Instilling a sense of fear in your ally with your body language is the best way to protect him. You want to be in a position to save his life no matter what, but beyond that you should make things look as grim as possible so he doesn't get roostery and Self Delete dive. Valid babysitting targets typically overestimate the strength of allied champions, so you might have to stand well behind your tower in order to "tether" your ally into a safe position. If he's too far out, back up a bit more, just be sure you're getting some minion death xp. Try to show weakness as much as possible so your ally feels outnumbered before he actually makes it true, and generally just try and keep him in a state of stress. Ironically, casting a summoner heal on a babysitting target can prove fatal. It's tough love, but you simply can't bear the brunt of his mistakes, no matter how skilled you are - trick him into not making them at all!
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ChexGuy331:
--- Quote from: Chrono on December 08, 2011, 10:27:37 PM ---Yes, half of 2 is 1.
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I thought we were talking about CC in general rather than just Alistar. Unless I missed something and there's only 2 CC spells in the entire game.