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The New Halo Pack ///!!!RELEASED V1.2!!!///

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Phaorohman:

I dont think the CAWS looks good without raycasts. It doesnt go with the rest of the weapons

Friz:


--- Quote from: SilentNinja45 on November 09, 2011, 11:01:45 PM ---Beta is in the Addons section, and i believe if Kevune finishes the interior at his current build-rate, we'll get v1.0 by Thanksgiving.

--- End quote ---

It might not happen. So don't keep your hopes up.

Midway Sentinel:

the JVS is nowhere near done, but if BlockStar is able to script the Scorpion i can release 2 vehicles

Friz:

Yay!

Kevune:


--- Quote from: Midway Sentinel on November 10, 2011, 06:52:49 PM ---that would be nice to have the release day be thanksgiving if we could manage it

--- End quote ---

lol, on Thanksgiving everyone will be on their computers rather than spending time w/ their family


Progress has been slow lately, in fact in a months work or so I as able to get the armory, mess hall, 1st airlock and surrounding halls done. But then I hit a problem in my reference maps and lost interest for a bit. But I've worked around that now. I will just have to continually go back and forth between BL and Halo. The only thing I may not include is the engine room, because that alone will take quite a bit of time. So if it's included, it will be in an update later on.

And as for the Gamma thing;

InDev: The initial phase of stuff like games, mods, etc

Alpha: There is a bit of stuff to tell what the final product will look like

Beta: The project is near complete. just finalizing testing and working out any bugs

1.0: The final product ready to be released. However, 1.0 sometimes still has bugs and that's what updates and patches are for

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