Author Topic: My Little Pony: Friendship for Blockheads: General V2  (Read 8956807 times)

it's more of the process of turning a 2D cartoon character into 3D, while still preserving polygonal count so you don't overload the game. various people have made excellent 3D models of these characters (see: KP-ShadowSquirrel), but none of them make it to games because they're way too high in polygons.

also, bones and stuff like that
fun fact
shadowsquirrels models are the gmod ones

fun fact
shadowsquirrels models are the gmod ones

i've been schooled


oh wait
Quote
- Optimized the base pony model - lower polycount and optimized the mane six and other ponies' default textures from KP-ShadowSquirrel. One canon pony shouldn't take up 8 gigs of memory anymore.
« Last Edit: July 17, 2012, 01:03:03 PM by Blastdown »

blastdown I think that's a new record for number of times to edit a single post.

blastdown I think that's a new record for number of times to edit a single post.

see: op
also, i edit a good percentage of all my posts depending on what content i needed to correct or change

even this one


and to be honest you guys are being such a bunch of pussies when it comes to the models
that is the best thing the bronies are gonna get for the source stuff

lowering the polycount only helped to make them look worse

and to be honest you guys are being such a bunch of pussies when it comes to the models
that is the best thing the bronies are gonna get for the source stuff

lowering the polycount only helped to make them look worse
They still look like stuff.




source film maker and ponies

models are terrible, but you know
lol
Why the the lip sync on Pinkie look extremely awful?


Shouldn't be it was fine a second ago.
well i can't see it
:c

but blastdown is a monday so yay for him


it's not broken


[im g]http://fc01.deviantart.net/fs70/i/2012/199/9/3/i_just_wanted_a_kingdom_my_own__by_dreatos-d57puxf.png[/img]
aww it's adorably sad.