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DSQ Tweaker

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Chrono:


--- Quote from: TheKhoz on July 02, 2011, 12:36:39 PM ---Wait, Chrono, would it be possible to package just a DSQ with a bit of script, to get it to apply to the default player?

Cause it seems like that is what you are implying... :S

--- End quote ---
No, you can't do that because you need to completely finish the datablock which stores all the DSQ information before you create the player. However, the script for both when the player is created and when the DSQ datablock is created are DSO'd. Thus, you need to copy the default player files (.dts, .dsqs that you're using, and textures) to an add-on, create a new datablock for the DSQ stuff, then create a new player datablock.

TheKhoz:


--- Quote from: Chrono on July 02, 2011, 12:43:32 PM ---No, you can't do that because you need to completely finish the datablock which stores all the DSQ information before you create the player. However, the script for both when the player is created and when the DSQ datablock is created are DSO'd. Thus, you need to copy the default player files (.dts, .dsqs that you're using, and textures) to an add-on, create a new datablock for the DSQ stuff, then create a new player datablock.

--- End quote ---
Hrmk.

'Cause I was wondering if you could package an emote that was a player animation (Like taunting in TF2) as a separate add-on.

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