| Blockland Forums > Modification Help |
| Making several ore types with one model - assigning textures 2veins from script |
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| Tezuni 2.0:
I'm trying to make several different ore types using one ore model in milkshape for a friend's rp. Is it possible to use one model, and assign each texture pertaining to its ore's vein to a blank texture or something like that through the code? Otherwise I'll have to copy the model for each ore and assign a separate texture for each model, which I think is really inefficient. I vaguely remember a topic like this in the past but couldn't find it, maybe someone remembers... |
| Chrono:
If you use a static shape, it has a function called .setSkin. Take a look at base/data/shapes/environment. Notice the base.LCD.png, blue.LCD.png, and green.LCD.png? When the lcd.dts (the numbers you see on the bedroom clock and kitchen stove) is created, it automatically applies base. If you call .setSkin(blue); on it, it'll use blue.LCD.png. Just not sure how you get it to recognize the .LCD. part as the skin it's supposed to use. |
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