| Blockland Forums > Modification Help |
| Dealing with Bricks? |
| (1/1) |
| Mordicaii:
I do a lot of utility programming for myself and my job, and I understand the syntax of Torque Script. What I cannot figure out is how to spawn, delete, reference, and alter bricks. What I mean by reference is doing something similar to what the duplicator (in part) does, latches onto a brick and read the properties, and by alter, I simply mean change colour, effect, item, light, and emitter. How exactly would I do this? Is there some "brick management" API that I am unaware of, or have I missed something dreadfully obvious? |
| Plornt:
Look at a brick, say /getid, type in the ID.dump(); and it will list you all the possible things you can do to that brick. |
| Mordicaii:
--- Quote from: Plornt on July 03, 2011, 02:59:33 PM ---Look at a brick, say /getid, type in the ID.dump(); and it will list you all the possible things you can do to that brick. --- End quote --- Wunderbar! Thank you |
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