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Dealing with Bricks?

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Mordicaii:

I do a lot of utility programming for myself and my job, and I understand the syntax of Torque Script.
What I cannot figure out is how to spawn, delete, reference, and alter bricks.  What I mean by reference is doing something similar to what the duplicator (in part) does, latches onto a brick and read the properties, and by alter, I simply mean change colour, effect, item, light, and emitter.

How exactly would I do this?  Is there some "brick management" API that I am unaware of, or have I missed something dreadfully obvious?

Plornt:

Look at a brick, say /getid, type in the ID.dump(); and it will list you all the possible things you can do to that brick.

Mordicaii:


--- Quote from: Plornt on July 03, 2011, 02:59:33 PM ---Look at a brick, say /getid, type in the ID.dump(); and it will list you all the possible things you can do to that brick.

--- End quote ---

Wunderbar!
Thank you

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