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| jes00:
This is the script I'm using --- Code: --- function BlackPotionImage::onFire(%this,%obj,%slot,%player) { for(%i=0;%i<5;%i++) { %toolDB = %obj.tool[%i]; if(%toolDB $= %this.item.getID()) { setPlayerScale(0.200); %obj.emote(BlackPotiondrinkImage); %obj.tool[%i] = 0; %obj.weaponCount--; messageClient(%obj.client,'MsgItemPickup','',%i,0); serverCmdUnUseTool(%obj.client); break; } } } --- End code --- |
| Nexus:
%player.setplayerscale("0.2 0.2 0.2"); |
| Headcrab Zombie:
--- Code: --- function BlackPotionImage::onFire(%this,%obj,%slot) { for(%i=0;%i<5;%i++) { %toolDB = %obj.tool[%i]; if(%toolDB $= %this.item.getID()) { %obj.setPlayerScale(0.200); %obj.emote(BlackPotiondrinkImage); %obj.tool[%i] = 0; %obj.weaponCount--; messageClient(%obj.client,'MsgItemPickup','',%i,0); serverCmdUnUseTool(%obj.client); break; } } } --- End code --- |
| Chrono:
--- Quote from: Nexus on July 05, 2011, 03:40:32 PM ---%player.setplayerscale("0.2 0.2 0.2"); --- End quote --- Wrong. %obj.setPlayerScale(0.2); |
| Greek2me:
--- Quote from: Chrono on July 05, 2011, 08:55:51 PM ---Wrong. %obj.setPlayerScale(0.2); --- End quote --- No, you need to define the scale for all 3 dimensions. %obj.setPlayerScale(0.2 0.2 0.2); |
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