Author Topic: Resizing  (Read 1183 times)

No, you need to define the scale for all 3 dimensions. %obj.setPlayerScale(0.2 0.2 0.2);
Not for setPlayerScale.

Plus the way you did it would give a syntax error.

Oh, oops, forgot the "s.

Oh, and I was thinking of %player.setScale. That lets you change the X, Y, and Z. It's also not as limited- you can go from .2 to 5 rather than .2 to 2 with setPlayerScale.

Wrong.

%obj.setPlayerScale(0.2);

It was not in direct relation to the code he posted, which I see now has a %player variable, even if it is incorrectly used.

Oh, oops, forgot the "s.

Oh, and I was thinking of %player.setScale. That lets you change the X, Y, and Z. It's also not as limited- you can go from .2 to 5 rather than .2 to 2 with setPlayerScale.
Both of them allow 0.2 to 10. The event is the only one restricted to 0.2 to 2.

%obj.setPlayerScale(0.2);
It worked :D
*Topic Locked*

Both of them allow 0.2 to 10. The event is the only one restricted to 0.2 to 2.
I'm pretty sure they allow resizing from 0.1 to 10. Perhaps I'm mistaken.

*Topic locked because it is now solved*