No, you need to define the scale for all 3 dimensions. %obj.setPlayerScale(0.2 0.2 0.2);
Wrong.%obj.setPlayerScale(0.2);
Oh, oops, forgot the "s.Oh, and I was thinking of %player.setScale. That lets you change the X, Y, and Z. It's also not as limited- you can go from .2 to 5 rather than .2 to 2 with setPlayerScale.
%obj.setPlayerScale(0.2);
Both of them allow 0.2 to 10. The event is the only one restricted to 0.2 to 2.