Blockland Forums > General Discussion
NYC map glitch
Wesley Williams:
--- Quote from: Chrono on July 06, 2011, 01:41:52 AM ---It wouldn't. The editor only supports one terrain so I imagine the game would also only allow one.
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That saddens me. Having two terrains would have made for an interesting map - although it probably would have become terribly laggy.
dorkdotdan:
Have you ever found the secret cave with the treasure hunt list in the cave below the surface of the water? I can't find it anymore.
Chrono:
--- Quote from: Wesley Williams on July 06, 2011, 01:47:37 AM ---That saddens me. Having two terrains would have made for an interesting map - although it probably would have become terribly laggy.
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It wouldn't lag, but you wouldn't be able to build on the lower terrain.
I wish we could lower the square size and increase the number of vertices. Sure it'd make a huge .ter file, but we could make some real nice terrains, big too instead of relying on loops.
Wesley Williams:
--- Quote from: Chrono on July 06, 2011, 03:25:18 PM ---It wouldn't lag, but you wouldn't be able to build on the lower terrain.
I wish we could lower the square size and increase the number of vertices. Sure it'd make a huge .ter file, but we could make some real nice terrains, big too instead of relying on loops.
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Yes... the square size is too big to allow for any true detail. Although it would be nice if the maps could get larger without relying on square size - and if a square size over default wouldn't break water. It's annoying when you can't make an island map with far spaced islands.
Battlefield 1943:
If you explore the area well enough, there is a Blue Hell city down there, just explore it more, no joke.