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Sort of sight range search.

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Chrono:

But since we're trying to see if they can see a dead player (corpse object type) wouldn't you have to add that mask in the list?

Oh and maybe replace the '90 degrees' rule with an arg.

otto-san:

Thanks, I really stink at vector logic sorts of things.

i also need to know how to disable death CI

Chrono:


--- Quote from: otto-san on July 07, 2011, 04:49:42 PM ---Thanks, I really stink at vector logic sorts of things.

i also need to know how to disable death CI

--- End quote ---
Package messageClient and check if the second arg == 'MsgClientDeath'

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