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| Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS |
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| GEN.Fire Bird:
--- Code: --->> RadialSpinBooster >> (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh1.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh2.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh3.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh4.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh5.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh6.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh7.msh (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for nozzle... expect 528 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for body... expect 36 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for fairing... expect 156 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for axles... expect 120 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for supports... expect 48 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for collider... expect 30 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) loading tangents for Regroup01... expect 132 tangents (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) tangents done (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) . (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Cfg Parsing... (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) SolidRocket attachRules: AttachRules (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) added node_attach at 0.27, 0, 0, 1, 0, 0 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) ArgumentException: The thing you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0 at PartLoader.ParsePartCfg () [0x00000] in <filename unknown>:0 at PartLoader.doProcessPart (UnityEngine.GameObject[] mdls, Boolean partLabMode) [0x00000] in <filename unknown>:0 at PartLoader.startPartAssembly (UnityEngine.GameObject[] mdls) [0x00000] in <filename unknown>:0 at PartSerializer+<loadBinaryMesh>c__Iterator5.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) --- End code --- Help me, it keeps doing this after i used the Factory tool to edit a copy and give this one a white flame instead of blue(solid rocket) eDIT: Never mind, fixed it. Also: They don't come any bigger. 22,000 max thrust, overheats in 2 seconds at max burn. eats fuel at 700 when max burning. --- Quote from: BFE-5000 Part.cfg ---Built to Jebediah's exact specifications: "I want it huge, unstable, prone to overheating and a good chance it will blow up if you look at it from the wrong angle. I didn't become an Kerbalnaut for an easy ride, dammit!". Handle with extreme care (or not at all if you have any sense). --- End quote --- |
| bithead9:
--- Quote from: GEN.Fire Bird on December 28, 2012, 11:21:54 AM ---Challenge: make a ship that wiggles like a wet noodle in flight, but does not break pre decouple. --- End quote --- So ever single one of my ships? |
| GEN.Fire Bird:
--- Quote from: bithead9 on December 28, 2012, 03:01:31 PM ---So ever single one of my ships? --- End quote --- basically. also Gravity Cat is using that avatar. |
| Fredulus:
just attempted both orbital rendezvous and docking for the first time ever flawless victory C: that was fun |
| ¥ola:
So I finally positioned a full fledged space station with refueling station and everything in Munar orbit, went to dock a probe that was going to Minmus, blew the entire loving thing up |
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