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Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS
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GEN.Fire Bird:

--- Code: --->> RadialSpinBooster >>
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh1.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh2.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh3.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh4.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh5.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh6.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh7.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for nozzle... expect 528 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for body... expect 36 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for fairing... expect 156 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for axles... expect 120 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for supports... expect 48 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for collider... expect 30 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for Regroup01... expect 132 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

tangents done
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cfg Parsing...
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SolidRocket attachRules: AttachRules
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

added node_attach at 0.27, 0, 0, 1, 0, 0
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

ArgumentException: The thing you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0

  at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0

  at PartLoader.ParsePartCfg () [0x00000] in <filename unknown>:0

  at PartLoader.doProcessPart (UnityEngine.GameObject[] mdls, Boolean partLabMode) [0x00000] in <filename unknown>:0

  at PartLoader.startPartAssembly (UnityEngine.GameObject[] mdls) [0x00000] in <filename unknown>:0

  at PartSerializer+<loadBinaryMesh>c__Iterator5.MoveNext () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

--- End code ---
Help me, it keeps doing this after i used the Factory tool to edit a copy and give this one a white flame instead of blue(solid rocket)
eDIT:
Never mind, fixed it.
Also:

They don't come any bigger.
22,000 max thrust, overheats in 2 seconds at max burn.
eats fuel at 700 when max burning.

--- Quote from: BFE-5000 Part.cfg ---Built to Jebediah's exact specifications: "I want it huge, unstable, prone to overheating and a good chance it will blow up if you look at it from the wrong angle. I didn't become an Kerbalnaut for an easy ride, dammit!". Handle with extreme care (or not at all if you have any sense).
--- End quote ---
bithead9:

--- Quote from: GEN.Fire Bird on December 28, 2012, 11:21:54 AM ---Challenge:
make a ship that wiggles like a wet noodle in flight, but does not break pre decouple.

--- End quote ---
So ever single one of my ships?
GEN.Fire Bird:

--- Quote from: bithead9 on December 28, 2012, 03:01:31 PM ---So ever single one of my ships?

--- End quote ---
basically.
also Gravity Cat is using that avatar.
Fredulus:
just attempted both orbital rendezvous and docking for the first time ever
flawless victory C: that was fun


¥ola:
So I finally positioned a full fledged space station with refueling station and everything in Munar orbit, went to dock a probe that was going to Minmus, blew the entire loving thing up
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