| Blockland Forums > Modification Help |
| Weird syntax errors |
| (1/3) > >> |
| DYLANzzz:
Whenever I try to execute an addon from the game (I updated it and want to reload it without restarting the server) I do an exec(add-ons/bleh/server.cs); It tells me I have a syntax error in the weirdest of places. It would say something like --- Code: --- Executing Add-Ons/Gamemode_Deathrun/Gamemode_Deathrun.cs. % Add-Ons/Gamemode_Deathrun/Gamemode_Deathrun.cs Line: 503 - Syntax error. % >>> Some error context, with ## on sides of error halt: % ^^if(%client.tdmteam==1 && isObject(%client.minigame) && !%client.minigame.tdmModeRule[5]) ^^{ ^^^messageClient(%client, '', "\c0You can't Self Delete as a death."); ^^^return; ^^} ^^else if(%client.tdmteam==0 && isObject(%client.minigame) && !%client.minigame.tdmModeRule[6]) ^^{ ^^^messageClient(%client, '', "\c0You can't s## % >>> Error report complete. --- End code --- |
| Greek2me:
When that happens I just restart. But the proper way to reload something in a zip file would be --- Code: ---discoverFile("add-ons/your_addon.zip"); exec("add-ons/your_addon/server.cs"); --- End code --- |
| MegaScientifical:
Just to clarify, I believe this has to do with the game keeping record of how the .zip is composed. Since you changed it a bunch, it no longer recognizes the file, so it gives an error where it's trying to stop reading. That's why discover works: it re-records the file. |
| Greek2me:
--- Quote from: MegaScientifical on July 10, 2011, 08:34:38 PM ---Just to clarify, I believe this has to do with the game keeping record of how the .zip is composed. Since you changed it a bunch, it no longer recognizes the file, so it gives an error where it's trying to stop reading. That's why discover works: it re-records the file. --- End quote --- Yep Also, it's best to not zip your addons when you're working on them. I put all my WIP scripts in base, then I put a server.cs in Add-ons that loads the files in base. |
| MegaScientifical:
--- Quote from: Greek2me on July 10, 2011, 09:59:37 PM ---Yep Also, it's best to not zip your addons when you're working on them. I put all my WIP scripts in base, then I put a server.cs in Add-ons that loads the files in base. --- End quote --- --- Code: ---function addDefaultDirectory(%dir) { if(isDefaultDirectory(%dir)) return; setModPaths(getModPaths() @ ";" @ %dir); } function isDefaultDirectory(%dir) { %path = strReplace(getModPaths(),";","\t"); for(%i = 0; %i < getFieldCount(%path); %i++) if(getField(%path, %i) $= %dir) return true; return false; } --- End code --- addDefaultDirectory("Personal"); Make a folder named Personal in the main Blockland directory, and then you aren't risking doing anything stupid in base. :o |
| Navigation |
| Message Index |
| Next page |