Author Topic: Not port fowarding  (Read 1147 times)

Sorry im tech unsavvy. Based off of a few videos all it said was to port foward

the hosting computer/internet of a game needs like.... very little dedicated memory per player. but may use some bandwidth once you hit 64+ players.
a server that actually crashes because of "to many" players, would either be a very stuffty server computer, or that host has very stuffty net.

if you arent using a dedi server and just hosting a normal multiplayer game, an error like that would cause those players to instead be booted from game, you should remain and be continuing to play regardless.

the hosting computer/internet of a game needs like.... very little dedicated memory per player. but may use some bandwidth once you hit 64+ players.
a server that actually crashes because of "to many" players, would either be a very stuffty server computer, or that host has very stuffty net.

if you arent using a dedi server and just hosting a normal multiplayer game, an error like that would cause those players to instead be booted from game, you should remain and be continuing to play regardless.
Actually it does need quite a bit of memory per player depending on how many objects (bricks, projectiles, items, etc) exist in the server. There is a memory limit so even a supercomputer would crash from having too many players.

But I doubt this would ever happen anywhere lower than 60 players.

Sorry im tech unsavvy. Based off of a few videos all it said was to port foward
If port forwarding was the issue only LAN players would be able to join your game.