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Version 20?
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Altered:

--- Quote from: Chrono on July 12, 2011, 09:09:05 PM ---It's only impossible through scripts. This is why people ask for things in updates.

--- End quote ---

I was thinking about some RTB database thing when someone uploads a face/decal to RTB it takes all the face/decal files and saves them in cache.db so you can see other's decals as long as they're on RTB, but it seems a little complicated for such a small thing.
Chrono:

--- Quote from: Altered on July 12, 2011, 09:24:59 PM ---I was thinking about some RTB database thing when someone uploads a face/decal to RTB it takes all the face/decal files and saves them in cache.db so you can see other's decals as long as they're on RTB, but it seems a little complicated for such a small thing.

--- End quote ---
Or it can be put in the engine code and not an add-on.
Tokthree:

--- Quote from: Chrono on July 12, 2011, 09:26:29 PM ---Or it can be put in the engine code and not an add-on.

--- End quote ---

Such as a separate folder for custom decals which Blockland reads from and hosts on a temporary cloud server whenever you join a server?
Chrono:

--- Quote from: Tokthree on July 12, 2011, 09:45:56 PM ---Such as a separate folder for custom decals which Blockland reads from and hosts on a temporary cloud server whenever you join a server?

--- End quote ---
Or have them actively download from the cloud server as the player encounters them, and put them in cache.db.
Tokthree:

--- Quote from: Chrono on July 12, 2011, 09:46:59 PM ---Or have them actively download from the cloud server as the player encounters them, and put them in cache.db.

--- End quote ---

I'd suggest replacing the current download system with a dynamic cloud system so that we only download what we need while we play, but I am aware of the fact that there are some engine problems with this idea
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