Blockland Forums > Modification Help
Normals facing in on a static map object
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Block_cop:
Basicly I made a Pine Tree for my new map. But when i exported into game this happened


Is it something to do with it the branches being trans?
Also i made sure to flip the normals before exporting to .dts
If you notice the branches are behind the main part of the tree. Idk why

Help on this odd issue would be nice :D

Thanks in advanced.
Block_cop:
Bump.
Nasoa:
Holy crap that is one messed up tree. What program are you using?
It doesn't look like you can help with those maps.
Block_cop:

--- Quote from: Nasoa on July 13, 2011, 05:08:48 PM ---Holy crap that is one messed up tree. What program are you using?

--- End quote ---
Blender, BTW it works fine for all my other models. I think its something to do with my .dts exporter.

--- Quote from: Nasoa on July 13, 2011, 05:08:48 PM ---It doesn't look like you can help with those maps.

--- End quote ---
It actually looks decent in blender.
Block_cop:
Bump.
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