Blockland Forums > Modification Help
Normals facing in on a static map object
<< < (2/2)
Demian:
Rather than flipping normals how about recalculating (Ctrl+N) them?
Block_cop:

--- Quote from: Demian on July 17, 2011, 03:22:55 PM ---Rather than flipping normals how about recalculating (Ctrl+N) them?

--- End quote ---
Never tried that, Does "Ctrl+N" Work in blender 2.49?

Off Topic: Nice mustash :D
Demian:
How about you just try it?
Navigation
Message Index
Previous page

Go to full version