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Normals facing in on a static map object

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Demian:

Rather than flipping normals how about recalculating (Ctrl+N) them?

Block_cop:


--- Quote from: Demian on July 17, 2011, 03:22:55 PM ---Rather than flipping normals how about recalculating (Ctrl+N) them?

--- End quote ---
Never tried that, Does "Ctrl+N" Work in blender 2.49?

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Demian:

How about you just try it?

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