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client side

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Chrono:

It's very difficult to understand you.

Daenth:

I think he wants something that automatically generates the brick icon from the .blb file, with the plus of being client-sided so it works on every server.

Chrono:


--- Quote from: Daenth on July 12, 2011, 10:13:55 PM ---I think he wants something that automatically generates the brick icon from the .blb file, with the plus of being client-sided so it works on every server.

--- End quote ---
Not sure if that's possible.

Furling:


--- Quote from: Daenth on July 12, 2011, 10:13:55 PM ---client-sided so it works on every server.

--- End quote ---
He is correct. That client-sided sent information to master server sent out to my server by player allowed see it. I think, I am not sure, I had read this forum somewhere...

All I want is client side script
Brick Icon = RRTrack.png
BLB Brick Format Reference = RRTrack.blb

If player can't see my both of my add-on while in my server beta test. Unless I add client-sided script. If I want release it, I will remove client side and upload RTB add-on.

EDIT: my thread at: http://forum.blockland.us/index.php?topic=141666.0

Nexus:

This is what the brickdata looks like on the client side.

--- Code: ---   new fxDTSBrickData() {
      brickFile = "Add-Ons/Brick_1RandomPack/2x2OctoPlate.blb";
      topArea = "4";
      bottomArea = "4";
      northArea = "99";
      eastArea = "99";
      southArea = "99";
      westArea = "99";
      canCoverTop = "0";
      canCoverBottom = "0";
      canCoverNorth = "0";
      canCoverEast = "0";
      canCoverSouth = "0";
      canCoverWest = "0";
      hasPrint = "0";
      category = "Rounds";
      subCategory = "Octagonal";
      uiName = "2x2 Octo Plate";
      iconName = "Add-Ons/Brick_1RandomPack/2x2OctoPlate";
      brickSizeX = "2";
      brickSizeY = "2";
      brickSizeZ = "1";
      indestructable = "0";
      alwaysShowWireFrame = "0";
      isWaterBrick = "0";
   };
--- End code ---


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