| Blockland Forums > Modification Help |
| Custom LCD's |
| (1/1) |
| soba:
I was wondering how I would create custom LCD's, like the bedroom clock, if I were to succesfully create my own, using different images, with the help of plornt, I think I could replicate a GIF in blockland on a .dts, I looked at the code //--- OBJECT WRITE BEGIN --- new StaticShapeData(LCD) { category = "Misc"; className = "StaticShapeData"; shapeFile = "base/data/shapes/environment/LCD.dts"; emap = "0"; renderWhenDestroyed = "1"; mass = "1"; drag = "0"; density = "1"; maxEnergy = "0"; maxDamage = "1"; disabledLevel = "1"; destroyedLevel = "1"; repairRate = "0.0033"; rechargeRate = "0.4"; inheritEnergyFromMount = "0"; isInvincible = "0"; firstPersonOnly = "0"; thirdPersonOnly = "0"; useEyePoint = "0"; observeThroughObject = "0"; noIndividualDamage = "0"; dynamicType = "0"; class = "LCD"; }; //--- OBJECT WRITE END --- and figured out that whatever changes the color would have to be defined by .dts, |
| soba:
Bump |
| Block_cop:
I to have wondered how to do this, But looking at Badspots models/maps for AOT I've noticed theres no script controlling animation, My guess its a python script within the .dts file controlling the animations, But i could be so wrong. |
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