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| Control points TDM |
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| I haz a name:
A regular tdm... with control points! ObjectiveRed team has to capture the 2 control points, the second one is locked until red team captures the first one. Blue have to prevent red from doing this for 3 minutes to win. WeaponsThis tdm has 3 classes: Scout, sniper and assault. Scout: Shotgun, gun, combat knife, conc grenade. (Fast player type) Sniper: Sniper rifle, gun, combat knife, conc grenade. Assault: Assault rifle, gun, combat knife, conc grenade, pill. Pictures: ^Spawn room^ |
| Cucumber!:
Simple, but nice. But doesn't blue base get the advantage of the second control point then? |
| Flamecannon:
--- Quote from: CUCUMBER! on July 14, 2011, 02:54:35 AM ---Simple, but nice. But doesn't blue base get the advantage of the second control point then? --- End quote --- What I can tell, Blue is guarding red from taking over control points. |
| Cucumber!:
--- Quote from: Flamecannon on July 14, 2011, 02:58:25 AM ---What I can tell, Blue is guarding red from taking over control points. --- End quote --- Ooh. I'm thinking too much of TF2 Control Points. Thanks. |
| RedGajin:
To win: whole team shoots at other teams door, two of the weapons are insta-kill and the other is a full auto. |
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