| Blockland Forums > General Discussion |
| Blocklands lighting |
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| Fob:
I have noticed recently that Blocklands lighting isn't very good, here is a example to show you what I mean by "isn't very good". If you take a look at the left baseplate, I had built a couple of 1x1's around a light brick on a baseplate, and it turns out light goes further on a baseplate than on 1x1s. I have also noticed: When standing on the side of a baseplate, the blockheads shadow isn't on the baseplate, but on the maps floor. If standing on top of a missing 1x1f on a baseplate full of 1x1f's when using a light, the light only goes onto the 1x1's on the baseplate, and doesn't go onto the little hole that the blockhead is standing over. Light doesn't seem to take a baseplate covered in bricks as a whole surface, and only lights the bricks individually. Is there a way to fix the lighting? How hard would it be to do so? Would it ever be possible for bricks to make shadows? |
| TomTheGeek²:
I believe Eksi did a whole video on his aswell. I really hope to see a new lighting system in the future. |
| Riot:
I've noticed there is some remanence of brick shadows acting on the player shadow before. I don't think it'll be very easy or possible to make visible dynamics with light without it rendering every frame. I'm not sure though. If you look closely you'll see what I mean. Using old image as example. Player shadow falloff from where brick shadow would supposedly begin. |
| Sheath:
OOOH I've sat on that chair, in Dreads. :D |
| Riot:
--- Quote from: Sheath on July 14, 2011, 07:37:12 PM ---OOOH I've sat on that chair, in Dreads. :D --- End quote --- Offtopic: If you're interested, I changed the interior a few hours after your leaving. The protruding tower is hollow and is there to add to the ambiance :3 Ontopic: Lets donate to Badspot so he can completely remake Blockland on a new Torque engine. |
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