Blockland Forums > General Discussion
Blocklands lighting
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Sheath:

--- Quote from: Funkadelic on July 14, 2011, 09:56:11 PM ---It's weird, the only light I like is orange light. In this picture, orange light is being used.

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Orange is nice, its the most ambient, most warming, soft compared to the sterile whiteness of the player light, and the other lights are just novelty... who ever used purple? lol
Fob:

--- Quote from: ShadowZero on July 14, 2011, 09:05:57 PM ---Am I the only person who would agree to wait 2 or 5 years for Torque 3d conversion?

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I don't see why Badspot doesn't make a team to convert Blockland to Torque 3D... Also don't see why he doesn't advertise the game that much.
Warground:

--- Quote from: Marcem on July 14, 2011, 08:02:48 PM ---Blockland uses a vertex lighting system, which is why large objects are so ugly when being lit. 

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Yes!

And what we need is "Per Pixel Lighting".
Every modern DirectX 9 compatible graphicscard can do this in hardware.
per pixel lighting would also allow us to use bumpmapping for studs.
Fob:

--- Quote from: Warground on July 15, 2011, 09:25:55 AM ---Yes!

And what we need is "Per Pixel Lighting".
Every modern DirectX 9 compatible graphicscard can do this in hardware.
per pixel lighting would also allow us to use bumpmapping for studs.

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But howcome Badspot doesn't add it? :(
-1 Up:

--- Quote from: Fob on July 15, 2011, 09:44:03 AM ---But howcome Badspot doesn't add it? :(

--- End quote ---
One never knows. He may be trying to implement it in Blockland as we speak, and implement it in the next update.
Or maybe not.
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