| Blockland Forums > General Discussion |
| Rising of Blocktropolis --- Economy simulator. |
| << < (19/20) > >> |
| DrenDran:
Welp, if I host this again, there will be a complete reset. I have all the data and all, but the economy in this one is stuff becuase production levels were too high. |
| DontCare4Free:
--- Quote from: Destiny/Zack0Wack0 on July 23, 2011, 08:51:05 PM ---Google App Engine??? --- End quote --- This is correct. --- Quote from: DrenDran on July 28, 2011, 06:21:23 PM ---Welp, if I host this again, there will be a complete reset. I have all the data and all, but the economy in this one is stuff becuase production levels were too high. --- End quote --- Just host it already. |
| DrenDran:
--- Quote from: DontCare4Free on July 28, 2011, 06:50:36 PM ---Just host it already. --- End quote --- I suppose a lonly server is better than none at all. I'm start it in a bit. btw syjcore HAS been online and hosted for the last few days |
| Mr. Wallet:
--- Quote from: Sheath on July 21, 2011, 07:44:01 PM ---TBB's statistics were based off stores that were stocked, and then an average was calculated. There were many places that weren't operated and were just taking up space, which were ignored. A system monitoring RoB would have collected information from everywhere, even stores that hadn't retailed for weeks, where TBB only counted a number of stores that were functional. Because of this, the prices were very accurate in reflecting the bulk of stores in the central area. --- End quote --- There's several flaws in your model: First, you were only measuring stocked stores. The actual typical price is how much was recently PURCHASED. The real price of a good is the highest price of stores that are getting SOLD OUT despite being regularly restocked. Consider the following car prices: CAR PRICES AND MONTHLY SALES: 12 cars at $10,000 (sold) 37 cars at $12,000 (sold) 900 cars at $14,000 (sold) 11,200 cars at $16,000 (200 sold) 28,039 cars at $18,000 (3 sold) This does not make the price of cars $17,000. The mean price is about $14,400. The second flaw is that you can actually track which stores are doing business. Maybe they just sold out every day before you came on. I could count any number of more flaws depending on how strict I want to be in judging your due diligence and your lack of transparency in your data gathering methods, your statistical model, and your confidence levels. The only global system I tracked was sales for a good over the lifetime of the game, as well as the average price of a good over the lifetime of a game. I never cared to track shorter-term price fluctuations since it wasn't important to why I wanted the data, but I easily could have. One thing I can say with absolute confidence, however, is that your prices were usually way off, both in what I inferred from the global stats and my own personal experience. |
| Colten:
I have yet to see this up, I think youre trying to run too many projects at once :o |
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