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Author Topic: Escape Overlay Released [NARG]  (Read 437342 times)

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What's New?

Hey everyone, I have a new mod to show off!
This is the Escape Overlay:

Credit goes to LeetZero for the cool icons

At the most basic level, it is a fancy replacement for the default Escape Menu, but it is also so much more than that.  It is super customizable and lets users create custom buttons to some pretty cool stuff.  Instead of needing to remember twelve million different keybinds to open various GUIs, manage your field of view, or play tetris, you can make buttons on your Escape Overlay.  You can also open the Escape Overlay in the main menu, so you don't need to join a server to use it.

Additionally, mod developers can have buttons automatically placed on the overlay with just a few lines of code, just like making a keybind.  Both TMBI and the File Manager create such buttons.  Just place something like the following in your code:
Code: [Select]
$neoName[$neoCount] = "Button Name";
$neoCmd[$neoCount] = "my_command();";
$neoIcon[$neoCount] = "add-ons/my_addon/icon.png"; //defaults to a question mark otherwise
And you are good to go!

Some more pictures I put together

Creating a Custom Command

More right click Context Menus!

An extensive Options Menu

There is no such thing as too much customization

Without further ado, I present:

Download Client_NEO v1.0 Beta

About the NARGS

Rykuta [4523] - Team Captain - Possibly a furry
Nexus [4833] - Team Mascot - Probably likes Mudkips

NARG was originally started as Rykuta's site for his add-ons, in particular his weapon sets.  Soon after, his buddy Nexus joined the team and they sat idly by for a long time not really doing anything at all.  Suddenly, Nexus and Rykuta decide to start making Add-Ons, and thus this Exa-Thread was born.


**Escape Overlayv1.0 (Full)The Escape Menu that Blockland deserves.
**File Managerv1.42 (Full)A Fancy rework of the save/load interface
**BuildBotv3.2 (Full)Load Saves and Duplicate Builds without Permission
***TMBI3.0 (Beta)Extends your brick inventory to include multiple rows of bricks.
*Terragen1.1 (Old)A Client Sided Terrain Generating Multiplayer Adventure
**The Space Packv?? (???)A set of 6 cool space skyboxes.  Map Properties Loader (below) suggested for extra awesomeness
Tactical KnifeRykuta ain't
got time for
version crap
As seen on Call of Duty, and pretty much every other FPS ever made
M79 Grenade LauncherSee aboveCommander! We're out of artillery shells, Now how are we going to bombard the blue team?   Hmmm... Wait I have an idea!
**Server Command GUIv8Allows you to create customizable keybinds to do incredible things with ease
SuperMacrov2.0 (Full)Records all your actions for playback
*Answering Machinev2.1 (Full)Set messages to autoreply to people depending on your online status.
*Orb Shift Correctionv1.2 (Full)Fixes shift directions while in orb mode, making it much easier to build!
Waypoint Radarv1.3 (Full)Drop waypoints and lock your aim onto them later
Armageddon Skyv1.0 (Full)It is December 21st 2012, fire and death rains down from above!
*Map Properties Loaderv1.0 (Full)Loads cool custom mission properties in supported skyboxes
Metro GUI Replacerv1.0 (Beta)An experimental GUI replacement tool that requires no special installation
Event_Timerv?Made by request, a robust timer relay event
Zoom Togglev1Changes zoom button to be a toggle instead of a press-and-hold key
Enter to send Eventsv?Now you can hit enter to send events instead of moving your mouse and clicking a button

* - Most popular
* - Nexus' Favorites
* - Most useful
* - Obsolete


BuildBot in early Alpha
Client Sided Duplicator
Too Many Bricks Inventory (v1)
Super Macro
Terragen Adventure Mod
Skyeye (discontinued)
Tutorial for Server Command GUI
BuildBot more recently
Ghost brick mover in TMBI
File Manager Trailer


Did you take latency into account, especially with floating bricks?

Yes.  BuildBot works on a tick based system where it waits for a response from the server to determine whether or not each brick plant was successful or not.  Unsuccessful plants will be put back onto the build list to be retried.  That way, if a brick is floating because the supporting bricks below it have not been placed, it wont be ignored.

Wait what the.. so ANYONE can load ANY save in ANY server?

You bet.
Of course, with the exceptions of people that do not have BuildBot and saves that are missing enough bricks not to work.  BuildBot cannot plant bricks in the air.

good for u but has anyone seen spiderman DECALS if so give mah da link

This is the best face ever made.

Won't work for me.

Anything this vague does not deserve an answer.
An acceptable bug report will include the following:
 - What you were trying to do
 - Were you using most current version
 - What exactly did not work
 - Did the console tell you anything about the issue

I still want a mod to break this completely.

The only difference between a client building and BuildBot building is that BuildBot builds faster.  It is absolutely impossible for the server to reliably tell if the client is using buildbot.  If you make a check for how fast the client is building, then the server would think the client is using BuildBot if they hold down the enter button and move the ghost brick.  The only thing the server is able to do is disable building altogether.
You are probably a terrible host if you are unable to cope with people using BuildBot in your server.  Here is a simple 3 step process for dealing with BuildBot.
1. BuildBot can't build instanly, or even very fast half the time.  Ask them to stop the load if you really do not want them to use BuildBot.
2. If they refuse to stop, clear their bricks and ban them.
3. Get admins to perform steps 1 and 2 in your absence.

When will you make a event function that will add the events in your save?

Event loading has been implemented, but only sort of.  I am aware that the current system is extremely buggy and hard to use, but no one is reporting this to me which leads me to conclude that nobody uses it anyway.


July 1, 2014
 - News section created
 - Nexus burns a pizza while making news section
April 16, 2015
 - Nexus remembers that he made a news section
 - Orb Shift mod finally marked "obsolete" due to now being default
April 26, 2015
 - File Manager v1 Alpha released
June 15, 2015
 - File Manager v1.2 released with trailer
June 28, 2015
 - File Manager v1.3 released, fixed event saving issue
July 20, 2015
 - TMBI v3.0 Beta released
 - CtrlScroll released
 - GhostMover standalone released
July 24, 2015
 - NFM v1.3 Full released
August 12, 2015
 - NFM v1.4 Full released
August 20, 2015
 - NFM v1.41 Full released
 - NEO v1.0 Beta released
September 30, 2015
 - NFM v1.42 Full released
 - NEO v1.0 Full released
 - Server Command GUI v8 released


Beta testers are given advance copies of add-ons under development to be evaluated and checked for bugs.  Not all mods are sent to beta testers before public release, and not all mods sent to beta testers are released.

Beta Team
 - Yndaaa
 - Darklight
 - Uxie
 - Pecon7
 - Brian Smith
 - LeetZero
 - Slimabob
 - Jes00
 - Clockworks
 - Munkey
 - Lucas Wolf
 - Ottosparks
 - Ipquarx
 - Lugnut1206
 - White Tiger

The current Beta application difficulty is Medium

Beta Tester Application Outline
Code: [Select]
What I am looking for in an application:
 - Contanct information
    - Email
    - Forum account
    - BL_ID
 - How much you play BL
    - What Times (do you live in china and usualy play BL when its 3am for me?)
 - How much you know about scripting/modeling
 - Qualifications/Previous work

Please answer the following literary competence question:
To what extent do violent video games influence our society?

This is a test to see how well you can communicate your thoughts and ideas.  The responsibility of a beta tester is to be able to report things that they may not fully understand as best they can, and a solid communication ability is critical.
Explain why you believe what you believe and show reasoning behind it.  Imagine you are arguing against someone who firmly believes exactly the opposite.  Refute what they might say and be clear about why they should think as you do.

For support contact Nexus at hoff121324@gmail.com

« Last Edit: September 30, 2015, 12:46:25 AM by Nexus »


Glad I got it before it gets failed for abuse...
« Last Edit: July 15, 2011, 08:26:24 PM by Nasoa »

Holy crap, this is awesome. Right now I'm loading the mansion

Events and prints can't be transferred though, right? Well, wrench event saver takes care of that.
even so

Holy stuff this is awesome. inb4freebuildserverisfullofst ufffailedloads


Solutions: Ban Button & Clear Brick Button.

i should do it on some newbies sever fo' stuffs n' giggles

YES! Beta released! Woo hoo :D

Did you take latency into account, especially with floating bricks?

I think there is a client command for that.
It would be helpful if nexus gave it to us.

I think 0 is just North.