Poll

Will you come to my birthday party?

nope
79 (83.2%)
maybe
16 (16.8%)
sure
0 (0%)

Total Members Voted: 95

Author Topic: Escape Overlay Released [NARG]  (Read 467420 times)

i think single bars that you scroll through is good. however have a "ghost" of the top and bottom of the rows just adjacent to your currently selected row.

also, how will favoriting work?

i think single bars that you scroll through is good. however have a "ghost" of the top and bottom of the rows just adjacent to your currently selected row.

You mean like the one that I attached a few posts back?  That is my current favorite.  There will be a pref so you can dictate how much space it takes up and wether it does the fade thing.



also, how will favoriting work?

Code: [Select]
function tmbi_clickfav(%x)
{
if(BSD_FavsHelper.visible)
{
//play nice
exec("config/client/Favorites.cs");

for(%a=0; %a<10; %a++)
$Favorite::Brick[%x, %a] = $tmbi::selbrick0_[%a].uiname;
export("$Favorite::Brick*", "config/client/Favorites.cs");

//now for the real fun
if(isfile(%path = "config/client/TMBI/favs.cs"))
exec(%path);

for(%a=0; %a<$tmbi::selrowcount; %a++)
{
$tmbi::favorite::hiddenrow[%x, %a] = $tmbi::selhiddenrow[%a];

for(%b=0; %b<10; %b++)
{
if(($tmbi::favorite::brick[%x, %a, %b] = $tmbi::selbrick[%a, %b].uiname) !$= "")
%gat = true;
}
}
$tmbi::favorite::rowcount[%x] = $tmbi::selrowcount;
export("$tmbi::favorite::*", "config/client/TMBI/favs.cs");

if(!%gat) //have a better way? stick it up your butt
(BSD_FavButton @ %x).mcolor = "255 255 255 128";
else
(BSD_FavButton @ %x).mcolor = "255 255 255 255";
BSD_SetFavs();
}
else
{
tmbi_clearcart();

if(isfile("config/client/TMBI/favs.cs"))
{
exec("config/client/TMBI/favs.cs");
$tmbi::selrowcount = $tmbi::favorite::rowcount[%x];

for(%a=0; %a<$tmbi::selrowcount; %a++)
{
$tmbi::selhiddenrow[%a] = $tmbi::favorite::hiddenrow[%x, %a];

for(%b=0; %b<10; %b++)
$tmbi::selbrick[%a, %b] = $uinametable[$tmbi::favorite::brick[%x, %a, %b]];
}
}
else
{
//in case of pfft
exec("config/client/Favorites.cs");

for(%a=0; %a<10; %a++)
$tmbi::selbrick0_[%a] = $uinametable[$Favorite::Brick[%x, %a]];
$tmbi::selrowcount = 1;
}
tmbi_updatesel();
}
}

pretty darn well so far I think

oh hey look it clears the cart twice, lemme fix that...
« Last Edit: March 31, 2012, 10:54:44 PM by Nexus »

//in case of pfft

i love your annotations that don't help someone who doesn't know stuff about coding

New release: Client_SkyEye

Download

i have a feeling this is an april fools joke

i have a feeling this is an april fools joke

check the mod yourself

The SkyEye doesnt seem to show the positions of any Blockheads, was that removed, or just me?

The SkyEye doesnt seem to show the positions of any Blockheads, was that removed, or just me?

you may be on a macintosh or be running blockland through an abnormal port

Edit: made a small update, see if that fixes anything
« Last Edit: April 01, 2012, 01:46:33 AM by Nexus »

you may be on a macintosh or be running blockland through an abnormal port

Edit: made a small update, see if that fixes anything
Im not running a mac, or using an odd port. About to see if the update worked.
Edit: No it didnt.
« Last Edit: April 01, 2012, 01:51:01 AM by Lusk »

Positions of blockheads client-side was removed, however, skyeye doesen't even get positions of vehicles, or anything else for that matter

It was released on april 1st, what did you expect

Positions of blockheads client-side was removed, however, skyeye doesen't even get positions of vehicles, or anything else for that matter

It was released on april 1st, what did you expect

well way to be a party pooper



well way to be a party pooper
Thank the good lord. I was worried.

Ok fine I was hoping this would last a little longer, but I guess the joke is over.  Have your dumb SkyEye.

players should appear in blue

Download