Poll

Will you come to my birthday party?

nope
79 (83.2%)
maybe
16 (16.8%)
sure
0 (0%)

Total Members Voted: 95

Author Topic: Escape Overlay Released [NARG]  (Read 494864 times)


Wtf is wrong with you
Don't worry, I am just about as messed up as Ceist, without the gore special interestes.
« Last Edit: July 31, 2012, 08:41:32 PM by Axolotl »

It would be nice if the beta releases were more buggy, that way I could actually show results as a beta tester. haha

Nexus you take recommendations right?


Nexus the north in the Waypoint Radar is off, mind fixing it please?

Nexus the north in the Waypoint Radar is off, mind fixing it please?

Seems fine to me, what is off about it?

Nexus the north in the Waypoint Radar is off, mind fixing it please?
How would it be "off", the directions are universal.

How would it be "off", the directions are universal.

Maybe he is talking about how magnetic north and true north are different.  Perhaps his radar is actually leading him to canada when he is trying to find santa.

Seems fine to me, what is off about it?
The your facing north you are vertical (the 2D kind) to the brick grid. I would like if you made it so you are with the brick grid instead of vertical to it.


If you are attempting to say that you don't like how the radar is flat on your screen while the ground that it represents is not, there is literally nothing that can be done about that.

If you are attempting to say that you don't like how the radar is flat on your screen while the ground that it represents is not, there is literally nothing that can be done about that.
Not what I'm saying at all. Let me get you a screenshot...



See how I am facing against the build grid and it says I'm facing north? It should say that I'm facing north if I were looking left a little more; with the build grid.

-snip-
That's because you're dead. Your position doesn't update when you're dead.

That's because you're dead. Your position doesn't update when you're dead.
It does that even when I'm not dead.

oya
Well in that case.

-Nexus Events GUI-
Events as they are now are well done, but they could easily be improved. In not only ways of making them simpler, but also in ways allowing swifter usage.


Sub Categories
I've wanted it for years. It may speed things up at times... honestly it would speed up eventing every time. I've been told by DrenDran this can't be done. I bet you it could, lol but I'm no scripter. Is there some kind of way to find all events that start with the same characters then group them? I know You can find a player via "findclientbyname" with only part of their name. So why not group all the VCE and the relays and the bot events, ect. Anyone have any ideas? Anyone know if this is possible?


With all the event add-ons out there your event GUI can get pretty crowded, this, if possible would be simple to use. You put your mouse over fireRelay and up pops "fireRelay", "FireRelayDown", "FireRelayEast", "FireRelayNorth" ect. The same would go for Set, put your mouse over it and up pops "setColor", "SetColliding", "setBotAim", "setRendering", "setMusic" ect. And of course all output events would be put into sub categories, VCE, all in one, Content events, all in one. (I just showed Relays and "Set" because editing the rest would have made creating the image take longer. And it wouldn't stop at Output Events, Input events would be nice to for example the TDM add-on adds a lot of Input events to the Event window, such as "onTeam1Capture" "onTeam2Capture" "onTeam3Capture" (all the way to six teams) and it doesn't stop there, dont forget "onTeam1Touch" "onTeam2Touch" onTeam3Touch" ect. wouldn't it be nice to have that all in a sub category. This would help you event soooo much faster, just put your mouse over the "onTeam" Input event and it pops up just like in the picture above then click the one you need and move on to the "Target" then The "Output Event".

I can explain more if needed.

Line copy
I've had times were I have a ifvalue with the need for like 20 onvariabletrue events related to it. It would have been much faster to set up just one, onvariabletrue>self>client>X, then copy and past that line about 20 times, then simply fill in X  for each one. If you don't understand what I mean by this let me know, I'll elaborate.

Brick to Brick section copy
There also have been many times where I have needed to add "onblowup>self>respawn" to a whole section of bricks but I already have events on those bricks. I need the ability to, copy events from one brick and paste them onto anther without deleting its current events. I've had few times were I've needed to combine the events of 5+ bricks, I also in some cases need to test a small strand of events before applying them to the main brick.

Character Limit Increase
I wasn't bothered with this nuisance for a long while until like a 3 days ago on pecons server. I was typing in the chat box, and then suddenly was limited. Basically the character limit is too low (only 200 I think), I wasn't even typing that long of a message, its just I use a lot of formating such as. <color:FF42CC> <font:times:18> <br> <var:client:variableX> ect. Which brings me to my next suggestion.

< > copy and paste abilities
I sometimes mess up and type out all my event on chatmessage and I meant to type it on centerprint. When I copy and paste it, it doesn't copy the HTML codes. Fix this! Please! hah

Speaking of greaterthan lessthan arrows...
Link: http://youtu.be/qTsR1ouAM_s
Is there anyway you can fix this DrenDran? Usually I experience the problem when I try to put two Display Variables in there, but this time, I didn't have any and only was trying to put in the one. Also if anyone knows why this is happing or how to fix it, PLEASE let me know, thanks!

Line movement
There have been times where I have wanted to move event lines and where I have needed to. There is a add-on that already does this, but it only lets you move the events up and down. It would be a lot easier if we could just drag and drop the event where we need it. I know this isn't that big of deal, but it would be extremely nice.

Better Saving
Most event saving add-ons (I only know of 4) are either too limited, or too glitchy. Make a good event saver, if you know how, and even are interested in making a improved Event GUI.

Longer delay times
I doubt this is possible, and I don't really want it that much, but its possible then definitely add it. 30 seconds is the max at the moment set it to 60 or longer.

Box Expander
Have you ever been typing in a chat box for a centerprint message or a chatmessage then you test the event and it comes out wrong? Then you have to go back and find that spot and fix it. It would be much easier to get to that spot if you could see all the message. This is what I was thinking.

Then you click the arrow (on the bottom right of the chat box).

Then when you're done click the up arrow or just click send and it will automatically minimize.

Hotkey Eventing
This would be very cool, and fast. Screenshot...

Basically as you type in the bottom box it starts narrowing it down letter by letter to the event you want, once you're down to one event you can press return and go to the next column. For example to get to where I would be in the above picture you type the following: [o-n-a-c-t] [return] [p-l] [return] [s-e
Here's some more screenshots to help you understand what I'm saying.

[o-n-a-c-t] [return] [p-l] [return] [s-e-t-b-o-t  Then if you went one letter further... (as seen in the next screenshot)

[o-n-a-c-t] [return] [p-l] [return] [s-e-t-b-o-t-a


Anyway, thats the gist of it.

Let me know what you think.