Escape Overlay Released [NARG]

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Author Topic: Escape Overlay Released [NARG]  (Read 467419 times)

Let me rephrase that-I wasn't thinking when I posted that-
Change names back to normal.
Increased bullet speed(gets annoying when you are running and gunning)
Leave accuracy the same unless it needs to be balanced for the bullet speed
Change bullet gravity
And the skin color is grey(didn't really fit in with player models..)

Would you please PM me the pack?

Would you please PM me the pack?

Not right now, but-
Glock-17 works, holy crap.
P200, Deagle, and Glock-17 need to have increased bullet lifetimes and lessened gravity
Shotguns need to have the same thing as above.
M1014(auto shotgun) worked out great, R-870 Marine Magnum(Chrome Shotgu) needs some work, SPAS-12 fires like a boss, and the Remmington 870(wooden shotgun) still needs some work.
All in all, this version of the pack is awesome in my opinion. As for the other version, I'll have that done before next monday, possibly released with Rykuta and Nexus's permission.

Edit-Chrome shotgun fires high damage pellets, and it's only suited for close range, and it can only hold 4 rounds for balance.
« Last Edit: November 22, 2011, 05:53:20 PM by The Corporation »



IS RYKUTA FAT???
STAY TUNED TO FIND OUT!!1!


you are now officially awesome

The SPAS-12 already comes in the l4d2 pack he is editing.

Wow, why do so many people think Rykuta is fat? :o

Wow, why do so many people think Rykuta is fat? :o
'cause he is.


you are now officially awesome
Wat.
The SPAS-12 already comes in the l4d2 pack he is editing.
lol, ever since you said the datablocks for the original pack would break if these were enabled with it, I've decided to work on it some more.

Wat.lol, ever since you said the datablocks for the original pack would break if these were enabled with it, I've decided to work on it some more.

I think you should seriously take my suggestion of turning this into a plugin for the weaponset.
Just something nice and straightforward that doesnt copy all the datablocks.
It would make an option to change all the values and names you want, without any interference.

In fact, this sounds like a very viable and releasable add-on.
If you make your plugin the the way I described, I could make a nice interface for any possible future configurations.

does anyone have nightmares about the eagle in sky Eye
I do
It's a bear but no ordinary bear

I think you should seriously take my suggestion of turning this into a plugin for the weaponset.
Just something nice and straightforward that doesnt copy all the datablocks.
It would make an option to change all the values and names you want, without any interference.

In fact, this sounds like a very viable and releasable add-on.
If you make your plugin the the way I described, I could make a nice interface for any possible future configurations.
So, basically something that shuts down certain datablocks and replaces them with mine?
Sorry if I'm sounding kinda stupid here, but I'm still a little lost.

So, basically something that shuts down certain datablocks and replaces them with mine?
Sorry if I'm sounding kinda stupid here, but I'm still a little lost.

No, it just edits the values of the existing datablocks.

For example

Default datablock
Code: [Select]
new datablock(pewpew)
{
   damage = 8;
   firerate = 12;
   Velocity = 50;
   canPew = true;
   otherneededinfo = "blarg";
};

your code should be
Code: [Select]
if(!isobject(pewpew))
   return;

pewpew.damage = 9001;
pewpew.canPew = false;

as opposed to
Code: [Select]
new datablock(pewpew2)
{
   damage = 9001;
   firerate = 12;
   Velocity = 50;
   canPew = false;
   otherneededinfo = "blarg";
};