I need to set this map on slate level so slate builds can load with it.

Author Topic: I need to set this map on slate level so slate builds can load with it.  (Read 2983 times)

I'm still not very experienced yet working with Mission Editor and I haven't fooled around with it for awhile. I want to finish my closet map, so what would would I need to edit to set it on slate level?

Code: [Select]
  new InteriorInstance() {
      position = "-76 -34 122.2";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/Map_Closet/Closet-B.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "-76 -34 122.2";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/Map_Closet/Closet-A.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
};

Look at Slate's mission file to find it's position? I don't have time right now...

Try importing the interior to the slate map, leveling it with that and copy the position numbers into the interior's position on the other map.

Look at Slate's mission file to find it's position? I don't have time right now...

Meh it's confusing because I keep forgetting which one is vertical.

All you really need to do is copy some numbers... Do what Altered said if you want.

Change the set terrain height tool to 122.2 and use that

« Last Edit: July 13, 2011, 11:46:49 AM by Dread »

It doesn't work. I manually had to set it by myself. -0.9998 is actually the correct height.

But if anyone can tell me how I can make bedroom builds load with closet that would be nice.
« Last Edit: July 20, 2011, 02:38:20 AM by Lørd Tøny »