| Blockland Forums > Modification Help |
| Emitting a particle from a set position in a model? (Emitter Node?) |
| (1/2) > >> |
| Demian:
Is there an emitter node of sorts for models from where it would be possible to emit a particle? I'm creating a bomb and I'd like the flame to be at the tip of the fuse. |
| soba:
I believe you can actually create a joint on the model and have the emitter spawn from there, I've seen tons of vehicles use it try looking at kaje's minijet |
| Demian:
Oh yeah. Well I looked through the script and plundered the .dts with Notepad++ but didn't find anything of use. |
| soba:
function JetEngineImage2::onDone(%this,%obj,%slot) { %obj.unMountImage(%slot); } function JetEngineCheck(%obj) { // return; if(!isObject(%obj)) return; %speed = vectorLen(%obj.getVelocity()); if(%speed < %obj.dataBlock.minJetEngineSpeed) { if(%obj.getMountedImage(0) !$= "") { %obj.unMountImage(0); // %obj.unMountImage(3); } } else { if(%obj.getMountedImage(0) $= 0) { %obj.mountImage(JetEngineImage2,0); // %obj.mountImage(contrailImage2,3); } } if(%obj.getMountedObject(0)) { if(%obj.getMountedImage(1) $= 0) { %obj.mountImage(JetEngineImage1,1); } } else { if(%obj.getMountedImage(1) !$= "") { %obj.unMountImage(1); } } schedule(2000,0,"JetEngineCheck",%obj); } |
| Demian:
I'm not a scripter. Mounting images tells me nothing. |
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