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| Getting an objects id by looking at it. |
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| Pah1023:
--- Quote from: Destiny/Zack0Wack0 on July 17, 2011, 10:11:31 PM ---Woops, sorry. --- Code: ---%start = %player.getEyePoint(); %end = vectorAdd(%start,vectorScale(%player.getEyeVector(),15)); %ray = containerRayCast(%start,%end,$TypeMasks::All,%player); %col = firstWord(%ray); --- End code --- --- End quote --- Thanks alot, I appreciate it. |
| Placid:
--- Quote from: Amade on July 17, 2011, 09:33:19 PM ---player.getEyeVector() --- End quote --- i'm looking at this and when i look straight up one of the numbers comes out in ten millions. is there a way of reducing it so it doesn't do something like this? since i'm planning on using this on a vehicle that really wouldn't work. |
| Amade:
--- Quote from: Placid on July 17, 2011, 11:28:12 PM ---i'm looking at this and when i look straight up one of the numbers comes out in ten millions. is there a way of reducing it so it doesn't do something like this? since i'm planning on using this on a vehicle that really wouldn't work. --- End quote --- It's to the power e-006 - meaning that if you multiplied it by 10^-6 (which would make it one million times smaller) that would be the value. Player.getEyeVector() will always be a normalized vector (meaning the length, or if you're going to use it for velocity, speed) will be 1. |
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