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| The Arcade [WIP] Not just an arcade... |
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| Caution:
MAKE TRON I think the wall stripes should be a different color scheme, but other than that I love the feel it's giving off. I especially love the sign. |
| Altered:
I could probably work out some sort of non-laggy Whack-a-Noob game. Just have VCE randomly spawn and unspawn small bots and when the bots are hit have setPlayerScaleBetter make them flattened and unspawn, each flatten adds one point to the scoreboard (printIncrimentAddCount or some stuff like that) and if you get over x amount of points (ifOverPrintCount or some stuff like that) it plays happy noises and awards you something. |
| Sami2ss:
--- Quote from: Altered on July 18, 2011, 01:19:49 PM ---I could probably work out some sort of non-laggy Whack-a-Noob game. Just have VCE randomly spawn and unspawn small bots and when the bots are hit have setPlayerScaleBetter make them flattened and unspawn, each flatten adds one point to the scoreboard (printIncrimentAddCount or some stuff like that) and if you get over x amount of points (ifOverPrintCount or some stuff like that) it plays happy noises and awards you something. --- End quote --- what happens if you lose :cookieMonster: edit: i also crash whenever stuff keeps unspawning and respawning and stuff liek that, which is why when i hosted that dogfight, the deadly skies thing, i always crashed because of how much people were clicking to respawn the jets. |
| -1 Up:
--- Quote from: Sami2ss on July 18, 2011, 01:16:18 PM ---your mother sorry about the server, it's back up, although you probably aren't interested after i kep closing my server. --- End quote --- Nah. I'm just busy readin teh forums. |
| -1 Up:
--- Quote from: Bomb Kirby on July 18, 2011, 01:14:34 PM ----1 Up made that same road game at my server... I asked him to make 5 difficulties, but they were pretty much all the same as the second hardest difficulty. Anyways, I like the build. --- End quote --- I built it, and I liek it. It's somewhat of a signature build for me. What I do with my signature: Spread it! --- Quote from: Altered on July 18, 2011, 01:19:49 PM ---I could probably work out some sort of non-laggy Whack-a-Noob game. Just have VCE randomly spawn and unspawn small bots and when the bots are hit have setPlayerScaleBetter make them flattened and unspawn, each flatten adds one point to the scoreboard (printIncrimentAddCount or some stuff like that) and if you get over x amount of points (ifOverPrintCount or some stuff like that) it plays happy noises and awards you something. --- End quote --- That's what I did. Besides the winning part. |
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