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White outlines surrounding most custom decals.

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A-master:

This is something that has been bothering me with custom decal creation, although, I don't know it it's only me that gets this. Just to let you know, I use Photoshop 7 for any decal creation I might do. And have texture, particle, and shadow quality set to 'Best' in game(If that helps at all.).

While I was making my jacket decal and testing it, I've noticed the appearance of ugly white lines outlining my decal,  which are more visible in darker maps. I've also noticed the same thing in almost all custom chest and face decals made by other people. Although I've managed to address the problem with my decal by creating a new layer under the existing one, filling it black, setting it to 1% opacity, then merging it with the existing layer(For me it seemed to get rid of them.).

But what I don't get is that all of the official decals, and the more recent ones from Badspot don't seem to have this problem at all, and he didn't seem to have to use the same method I had to use. Seriously I'ld like to know, how does Badspot make his decals without getting any white outlines around them? Is another program other than Photoshop 7 needed? Or again, is this just a graphical error that only happens to me, while everyone else sees custom decals perfectly?

And help would be appreciated.

Space Guy:

Turn Anti-Aliasing off when making the decal - Photoshop tries to 'blend' the edges with the blankness but makes a bad white outline with the routine.

A-master:

The problem with doing that though is that it makes the decal pixelated. And the official decals that don't seem to have this problem appear anti-aliased when I load those up.

As for Photoshop making "a bad white outline with the routine", that was why I asked if a different program other than Photoshop was needed.

Space Guy:

Any program which has AA turned on will have the problem.

Make the decal with AA off, use the Magic Wand tool or whatever to select just the decal and not the transparentness/whiteness and blur it very slightly.

A-master:

I've just found out that even if you made your decal completely pixelated it still produces white outlines. Although bluring a pixelated decal has oddly enough managed to get rid of them, but makes the decal itself messy in the procees. Neither of the two ideas are really desired.

I still have yet to see what your response is to the fact that Badspots decals seem anti-aliased, has plenty of transparency and manages to not have this problem.

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