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| Keybinds |
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| jes00:
I tried the following and the keybinds did not show up in the options menu. --- Code: ---$remapDivision[$remapCount] = "Hi And Bye Mod"; $remapName[$remapCount] = "Turn Off"; $remapCmd[$remapCount] = "Client_HiAndByeMod"; $remapCount++; function Client_HiAndByeMod(%…) { { package Greet { function newChatHud_addLine(%text) { //Called when any line of text is added to the chat box Parent::newChatHud_addLine(%text); //This will turn the "jes00 connected." into "jes00" %nameToGreet = strReplace(%text," connected.",""); //If the %nameToGreet variable is different to the original line greet them, //otherwise it's something else if(%nameToGreet !$= %text) { //Send a chat message saying hi to the player who joined (%nameToGreet) commandtoserver('messagesent',"Hello " @ %nameToGreet); } } }; activatePackage(Greet); { package Bye { function newChatHud_addLine(%text) { //Called when any line of text is added to the chat box Parent::newChatHud_addLine(%text); //This will turn the "jes00 has left the game." into "jes00" %nameToFarewell = strReplace(%text," has left the game.",""); //If the %nameToFarewell variable is different to the original line greet them, //otherwise it's something else if(%nameToFarewell !$= %text) { //Send a chat message saying goodbye to the player who joined (%nameToFarewell) commandtoserver('messagesent',"Goodbye " @ %nameToFarewell); } } }; activatePackage(Bye); } $remapDivision[$remapCount] = "Hi And Bye Mod"; $remapName[$remapCount] = "Turn On"; $remapCmd[$remapCount] = "Client_HiAndByeModOff"; $remapCount++; function Client_HiAndByeModOff(%…) { deactivatePackage(Greet); deactivatePackage(Bye); } --- End code --- |
| Chrono:
Because you have massive syntax errors. |
| jes00:
--- Quote from: Chrono on July 21, 2011, 07:46:15 PM ---Because you have massive syntax errors. --- End quote --- This is all the console has to say about it. |
| Nexus:
--- Quote from: jes00 on July 21, 2011, 08:44:55 PM ---This is all the console has to say about it. --- End quote --- Durr - then either name it back or delete the namecheck.txt inside. Also you have many syntax mistakes. (%...) was obviously just to show you that some random variable goes there. Don't actually put that. Watch how your curley brackets line up too. You need to actually finish declaring a function before you start declaring something else. |
| jes00:
I can see nothing wrong with this so you will need to help me here(please) --- Code: ---$remapDivision[$remapCount] = "Hi And Bye Mod"; $remapName[$remapCount] = "Turn Off"; $remapCmd[$remapCount] = "Client_HiAndByeMod"; $remapCount++; function Client_HiAndByeMod(%NoIdeaWhatToPutHere) { { package Greet { function newChatHud_addLine(%text) { //Called when any line of text is added to the chat box Parent::newChatHud_addLine(%text); //This will turn the "jes00 connected." into "jes00" %nameToGreet = strReplace(%text," connected.",""); //If the %nameToGreet variable is different to the original line greet them, //otherwise it's something else if(%nameToGreet !$= %text) { //Send a chat message saying hi to the player who joined (%nameToGreet) commandtoserver('messagesent',"Hello " @ %nameToGreet); } } }; activatePackage(Greet); { package Bye { function newChatHud_addLine(%text) { //Called when any line of text is added to the chat box Parent::newChatHud_addLine(%text); //This will turn the "jes00 has left the game." into "jes00" %nameToFarewell = strReplace(%text," has left the game.",""); //If the %nameToFarewell variable is different to the original line greet them, //otherwise it's something else if(%nameToFarewell !$= %text) { //Send a chat message saying goodbye to the player who joined (%nameToFarewell) commandtoserver('messagesent',"Goodbye " @ %nameToFarewell); } } }; activatePackage(Bye); } $remapDivision[$remapCount] = "Hi And Bye Mod"; $remapName[$remapCount] = "Turn On"; $remapCmd[$remapCount] = "Client_HiAndByeModOff"; $remapCount++; function Client_HiAndByeModOff(%IdkWhatToPutHere) { deactivatePackage(Greet); deactivatePackage(Bye); } --- End code --- |
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