Blockland Forums > Modification Help

Setting the correct UV coordinates for brick faces?

Pages: << < (2/2)

Demian:

Okay I got the UVs down. Normals, no idea.

soba:


--- Quote from: Demian on July 31, 2011, 06:49:48 PM ---Okay I got the UVs down. Normals, no idea.

--- End quote ---
Top face is the brightest, so its
0 0 1
0 0 1
0 0 1
0 0 1
Bottom face is darkest, so its
0 0 -1
0 0 -1
0 0 -1
0 0 -1
North quads are
0 1 0
0 1 0
0 1 0
0 1 0
East quads are
1 0 0
1 0 0
1 0 0
1 0 0
South quads are
0 -1 0
0 -1 0
0 -1 0
0 -1 0
West quads are
-1 0 0
-1 0 0
-1 0 0
-1 0 0

It defines the lighting on the face, say, you want to mix brightest with darkest, you do

0 0 1
0 0 1
0 0 -1
0 0 -1


Demian:


--- Quote from: soba on August 03, 2011, 05:57:39 AM ---Top face is the brightest, so its
0 0 1
0 0 1
0 0 1
0 0 1
Bottom face is darkest, so its
0 0 -1
0 0 -1
0 0 -1
0 0 -1
North quads are
0 1 0
0 1 0
0 1 0
0 1 0
East quads are
1 0 0
1 0 0
1 0 0
1 0 0
South quads are
0 -1 0
0 -1 0
0 -1 0
0 -1 0
West quads are
-1 0 0
-1 0 0
-1 0 0
-1 0 0

It defines the lighting on the face, say, you want to mix brightest with darkest, you do

0 0 1
0 0 1
0 0 -1
0 0 -1


--- End quote ---
Thank you! Excellent description. Now I know how to do the position, UVs and normals. Yet my brick crashes the game. Coverage is still a bit iffy and I have no idea what that jazz is right after the SPECIAL line.


--- Code: ---2

0 .5 0
1 1 .833

0 -.5 0
1 2 9
--- End code ---

For UVs, read this article through two or three times. http://www.rozengain.com/blog/2007/08/26/uv-coordinate-basics/

soba:

I would have needed a "UV Coords for dummies" book if I were to learn manually like that, lol

Pages: << < (2/2)

Go to full version