Blockland Forums > Modification Help
Setting the correct UV coordinates for brick faces?
Demian:
Okay I got the UVs down. Normals, no idea.
soba:
--- Quote from: Demian on July 31, 2011, 06:49:48 PM ---Okay I got the UVs down. Normals, no idea.
--- End quote ---
Top face is the brightest, so its
0 0 1
0 0 1
0 0 1
0 0 1
Bottom face is darkest, so its
0 0 -1
0 0 -1
0 0 -1
0 0 -1
North quads are
0 1 0
0 1 0
0 1 0
0 1 0
East quads are
1 0 0
1 0 0
1 0 0
1 0 0
South quads are
0 -1 0
0 -1 0
0 -1 0
0 -1 0
West quads are
-1 0 0
-1 0 0
-1 0 0
-1 0 0
It defines the lighting on the face, say, you want to mix brightest with darkest, you do
0 0 1
0 0 1
0 0 -1
0 0 -1
Demian:
--- Quote from: soba on August 03, 2011, 05:57:39 AM ---Top face is the brightest, so its
0 0 1
0 0 1
0 0 1
0 0 1
Bottom face is darkest, so its
0 0 -1
0 0 -1
0 0 -1
0 0 -1
North quads are
0 1 0
0 1 0
0 1 0
0 1 0
East quads are
1 0 0
1 0 0
1 0 0
1 0 0
South quads are
0 -1 0
0 -1 0
0 -1 0
0 -1 0
West quads are
-1 0 0
-1 0 0
-1 0 0
-1 0 0
It defines the lighting on the face, say, you want to mix brightest with darkest, you do
0 0 1
0 0 1
0 0 -1
0 0 -1
--- End quote ---
Thank you! Excellent description. Now I know how to do the position, UVs and normals. Yet my brick crashes the game. Coverage is still a bit iffy and I have no idea what that jazz is right after the SPECIAL line.
--- Code: ---2
0 .5 0
1 1 .833
0 -.5 0
1 2 9
--- End code ---
For UVs, read this article through two or three times. http://www.rozengain.com/blog/2007/08/26/uv-coordinate-basics/
soba:
I would have needed a "UV Coords for dummies" book if I were to learn manually like that, lol