Blockland Forums > Modification Help
Supers Weapon Qestions
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SuperFlaminninja:
Hey this is just a post im making so instead  of making 6 post make them all in one so yea thank you for looking here and if you know how to make this please tell me  by a:

Typed Tutorial
Youtube Video
_____________________________ _____________________________ __________
Thank you very much



* How do i make a pull out animation(i do no how to make animations but now for weapons)

* Whats the script for the weapon to be on your back  and where dose the script go?
* How do i add colors?
* How do i make it have ammo?
* How do i change the recoil?
* How do i change rate of fire?
* How to add aim down sight?
* How do i  make 2 bones 1 key?
Thank you very much.  :cookieMonster:
TheKhoz:
For colors: Assign a material to that part of the mesh. Name it whatever. Then when you package, make a png that is 16x16, name it whatever you named your material, and color it whatever color you want.

For RoF: It's in the script, where it is stating all of the sound names and the firing sequences. For your Famas, it would be this part:


--- Code: ---   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.15;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;
stateSequence[1] = "Ready";

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Smoke";
stateTimeoutValue[2]            = 0.14;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = FamasFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = FamasShot1Sound;
stateEjectShell[2]       = true;

stateName[3] = "Smoke";
stateEmitter[3] = FamasSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3]            = 0.01;
stateTransitionOnTimeout[3]     = "Reload";

stateName[4] = "Reload";
stateSequence[4]                = "Reload";
stateTransitionOnTriggerDown[4]  = "Fire";
stateTransitionOnTriggerUp[4]     = "Ready";
stateSequence[4] = "Ready";

--- End code ---

1st question: Elaborate.
SuperFlaminninja:

--- Quote from: TheKhoz on July 23, 2011, 06:05:29 PM ---For colors: Assign a material to that part of the mesh. Name it whatever. Then when you package, make a png that is 16x16, name it whatever you named your material, and color it whatever color you want.

For RoF: It's in the script, where it is stating all of the sound names and the firing sequences. For your Famas, it would be this part:


--- Code: ---   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.15;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;
stateSequence[1] = "Ready";

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Smoke";
stateTimeoutValue[2]            = 0.14;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = FamasFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = FamasShot1Sound;
stateEjectShell[2]       = true;

stateName[3] = "Smoke";
stateEmitter[3] = FamasSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3]            = 0.01;
stateTransitionOnTimeout[3]     = "Reload";

stateName[4] = "Reload";
stateSequence[4]                = "Reload";
stateTransitionOnTriggerDown[4]  = "Fire";
stateTransitionOnTriggerUp[4]     = "Ready";
stateSequence[4] = "Ready";

--- End code ---

1st question: Elaborate.

--- End quote ---
Thnx :D
SuperFlaminninja:

--- Quote from: TheKhoz on July 23, 2011, 06:05:29 PM ---For colors: Assign a material to that part of the mesh. Name it whatever. Then when you package, make a png that is 16x16, name it whatever you named your material, and color it whatever color you want.

For RoF: It's in the script, where it is stating all of the sound names and the firing sequences. For your Famas, it would be this part:


--- Code: ---   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.15;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;
stateSequence[1] = "Ready";

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Smoke";
stateTimeoutValue[2]            = 0.14;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = FamasFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = FamasShot1Sound;
stateEjectShell[2]       = true;

stateName[3] = "Smoke";
stateEmitter[3] = FamasSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3]            = 0.01;
stateTransitionOnTimeout[3]     = "Reload";

stateName[4] = "Reload";
stateSequence[4]                = "Reload";
stateTransitionOnTriggerDown[4]  = "Fire";
stateTransitionOnTriggerUp[4]     = "Ready";
stateSequence[4] = "Ready";

--- End code ---

1st question: Elaborate.

--- End quote ---
Wait is this it?????
TheKhoz:

--- Quote from: super flamimninja on July 23, 2011, 06:23:04 PM ---Wait is this it?????

--- End quote ---
Yep, just name it 'blue' or whatever color you want.

And, what is a 'pull out animation'?
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