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| Supers Weapon Qestions |
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| SuperFlaminninja:
Hey this is just a post im making so instead of making 6 post make them all in one so yea thank you for looking here and if you know how to make this please tell me by a: Typed Tutorial Youtube Video _____________________________ _____________________________ __________ Thank you very much * How do i make a pull out animation(i do no how to make animations but now for weapons) * Whats the script for the weapon to be on your back and where dose the script go? * How do i add colors? * How do i make it have ammo? * How do i change the recoil? * How do i change rate of fire? * How to add aim down sight? * How do i make 2 bones 1 key? Thank you very much. :cookieMonster: |
| TheKhoz:
For colors: Assign a material to that part of the mesh. Name it whatever. Then when you package, make a png that is 16x16, name it whatever you named your material, and color it whatever color you want. For RoF: It's in the script, where it is stating all of the sound names and the firing sequences. For your Famas, it would be this part: --- Code: --- // Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 0.15; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = weaponSwitchSound; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateAllowImageChange[1] = true; stateSequence[1] = "Ready"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Smoke"; stateTimeoutValue[2] = 0.14; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "Fire"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEmitter[2] = FamasFlashEmitter; stateEmitterTime[2] = 0.05; stateEmitterNode[2] = "muzzleNode"; stateSound[2] = FamasShot1Sound; stateEjectShell[2] = true; stateName[3] = "Smoke"; stateEmitter[3] = FamasSmokeEmitter; stateEmitterTime[3] = 0.05; stateEmitterNode[3] = "muzzleNode"; stateTimeoutValue[3] = 0.01; stateTransitionOnTimeout[3] = "Reload"; stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = "Ready"; stateSequence[4] = "Ready"; --- End code --- 1st question: Elaborate. |
| SuperFlaminninja:
--- Quote from: TheKhoz on July 23, 2011, 06:05:29 PM ---For colors: Assign a material to that part of the mesh. Name it whatever. Then when you package, make a png that is 16x16, name it whatever you named your material, and color it whatever color you want. For RoF: It's in the script, where it is stating all of the sound names and the firing sequences. For your Famas, it would be this part: --- Code: --- // Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 0.15; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = weaponSwitchSound; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateAllowImageChange[1] = true; stateSequence[1] = "Ready"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Smoke"; stateTimeoutValue[2] = 0.14; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "Fire"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEmitter[2] = FamasFlashEmitter; stateEmitterTime[2] = 0.05; stateEmitterNode[2] = "muzzleNode"; stateSound[2] = FamasShot1Sound; stateEjectShell[2] = true; stateName[3] = "Smoke"; stateEmitter[3] = FamasSmokeEmitter; stateEmitterTime[3] = 0.05; stateEmitterNode[3] = "muzzleNode"; stateTimeoutValue[3] = 0.01; stateTransitionOnTimeout[3] = "Reload"; stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = "Ready"; stateSequence[4] = "Ready"; --- End code --- 1st question: Elaborate. --- End quote --- Thnx :D |
| SuperFlaminninja:
--- Quote from: TheKhoz on July 23, 2011, 06:05:29 PM ---For colors: Assign a material to that part of the mesh. Name it whatever. Then when you package, make a png that is 16x16, name it whatever you named your material, and color it whatever color you want. For RoF: It's in the script, where it is stating all of the sound names and the firing sequences. For your Famas, it would be this part: --- Code: --- // Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 0.15; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = weaponSwitchSound; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateAllowImageChange[1] = true; stateSequence[1] = "Ready"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Smoke"; stateTimeoutValue[2] = 0.14; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "Fire"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEmitter[2] = FamasFlashEmitter; stateEmitterTime[2] = 0.05; stateEmitterNode[2] = "muzzleNode"; stateSound[2] = FamasShot1Sound; stateEjectShell[2] = true; stateName[3] = "Smoke"; stateEmitter[3] = FamasSmokeEmitter; stateEmitterTime[3] = 0.05; stateEmitterNode[3] = "muzzleNode"; stateTimeoutValue[3] = 0.01; stateTransitionOnTimeout[3] = "Reload"; stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = "Ready"; stateSequence[4] = "Ready"; --- End code --- 1st question: Elaborate. --- End quote --- Wait is this it????? |
| TheKhoz:
--- Quote from: super flamimninja on July 23, 2011, 06:23:04 PM ---Wait is this it????? --- End quote --- Yep, just name it 'blue' or whatever color you want. And, what is a 'pull out animation'? |
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